From the course: Blender 3.0 Vintage Car Creation
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Beginning the rear bumper - Blender Tutorial
From the course: Blender 3.0 Vintage Car Creation
Beginning the rear bumper
- [Instructor] Before we begin on the rear bumper, I think we need to take a look at the back of the car itself. Because I've noticed that I've got a little bit more of a curve here than the actual drawing. You can see how it comes across a little more straight and I can see that here too in this photograph. So, I think first of all we need to deal with that. And to deal with that, we need to make adjustments to the smoothing mesh rather than the actual car itself. Because if we adjust the smoothing mesh, the car will come along. But before I do that, let me kind of arrange the outliner here. I feel like we're getting a little disorganized. So I'm going to take this windshield and just copy it with Ctrl + C and then I'm going to paste it into here, call this windshield stripping and we'll call this windshield frame here. Like that, and then we'll take all of these and drag them up into the Nash-Healey Collection. And…
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Contents
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Modeling the grill rim8m 43s
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(Locked)
Creating the headlights7m 54s
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(Locked)
Grill rim redux12m 13s
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(Locked)
Modeling the grill bars and emblem9m 51s
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(Locked)
Creating the front bumper13m 5s
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(Locked)
Modeling the front turn signal13m 49s
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(Locked)
Using the Boolean modifier9m 2s
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(Locked)
Using the Blender curve tool14m 38s
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(Locked)
Creating the windshield with NURBS surfaces8m 22s
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(Locked)
Modeling the windshield frame9m 29s
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(Locked)
Creating the hood ornament11m 22s
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(Locked)
Beginning the rear bumper9m 23s
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(Locked)
Finishing the rear bumper8m 24s
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(Locked)
Beginning the taillights10m 32s
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(Locked)
Finishing the taillights9m 23s
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(Locked)
Modeling the rear fender lights11m
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(Locked)
Creating the license plate light12m 2s
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(Locked)
Creating the trunk latch12m 36s
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