From the course: Blender 3.0 Vintage Car Creation
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Assigning multiple materials to an object - Blender Tutorial
From the course: Blender 3.0 Vintage Car Creation
Assigning multiple materials to an object
- [Instructor] Well, we've taken a look at the difference between the material preview and the rendered viewport shading, and one does look better than the other. The material is good and the rendered shading is a little bit better. But, can we do even better than that? Well, what we're using here is the Eevee renderer, and if we come over here to the render properties, we can see that the render engine is Eevee, and this is a real time renderer. It's very good, it's very fast, but it doesn't bring the kind of realism that the other render engine that Blender has can do. So, we can switch from Eevee to Cycles here, and we get a little bit better of a render. Our shadows are better, our reflections are better, it's just a little bit more realistic. However, if I tumble around here, you can see it's not quite keeping up, it's kind of blurred. And then when I quit, you can see the samples try and catch up here. It's…
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Contents
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Beginning to add materials8m 12s
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(Locked)
Assigning multiple materials to an object8m 35s
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(Locked)
Adding materials to the tires and wheels7m 34s
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(Locked)
Adding materials to the interior13m 7s
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(Locked)
Finishing the chrome material10m 18s
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(Locked)
Creating textures for the seats11m 44s
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(Locked)
Adding more materials for the interior11m 15s
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(Locked)
Creating the floor texture9m 1s
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(Locked)
Adding textures to the radio and dials10m 20s
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(Locked)
Adding textures for the headlights and emblem8m 29s
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(Locked)
Making the car paint material8m 24s
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(Locked)
Creating a glass material8m 21s
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(Locked)
Adding materials to the taillights8m 21s
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(Locked)
Creating the materials for the undercarriage12m 4s
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