From the course: Blender 3.0 Vintage Car Creation
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Modeling the hood - Blender Tutorial
From the course: Blender 3.0 Vintage Car Creation
Modeling the hood
- [Instructor] Before we start on the hood, let's just change the name of the trunk object. We've just got it as plane here. Let's just call it trunk. And before we create our polygon plane for the hood, let's go ahead and select the scene collection at the top of the outliner. And now when we create a new object it will go into that collection instead of the reference. All right. So let's press Shift + A, Mesh Plane, and I think I'll change back to that studio lighting here. So now let's go to the top view with the seven key on the Num Pad, I'll press Alt + Z. And let's pull this forward. And then maybe shrink it down a little bit like this. And get it in place about like that. Yeah, there we go. Now let's tab into edit mode and let's cut it in half. Let's press Control + R and drop an edge loop down the center. I'll hit Enter two times to make sure I don't move that edge. And then I'll hit the three key and…
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Contents
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Beginning the modeling9m 44s
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(Locked)
Modeling the hood9m 46s
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(Locked)
Extruding the hood vent12m 43s
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(Locked)
Using the Shrinkwrap modifier for smoothing5m 30s
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(Locked)
Beginning the front fender8m 30s
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(Locked)
Continuing the fender12m 31s
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(Locked)
Beginning the side of the car10m 31s
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(Locked)
Continuing with the side9m 26s
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(Locked)
Connecting the fender and hood11m 43s
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(Locked)
Extending the hood to the cab7m 38s
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(Locked)
Beginning the back of the car7m 57s
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(Locked)
Starting the rear fender12m
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(Locked)
Working on the rear fender9m 54s
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(Locked)
Finishing the back10m 59s
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(Locked)
Creating the exterior panels12m 24s
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(Locked)
Conforming the front panels7m
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(Locked)
Finishing the panels6m 30s
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