From the course: Blender 3.0 Vintage Car Creation
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Adding materials to the taillights - Blender Tutorial
From the course: Blender 3.0 Vintage Car Creation
Adding materials to the taillights
- Well for the rear brake lights here, I don't think we have to be as worried about seeing through it as we would, say, the glass or even the turn signal. It's going to be fairly opaque but I still want to be able to see through it a bit. So for this, let's call this material that's on this white part here, let's call this rear brake light outer. And then what I'll do is tab into edit mode and let's hit the L key here and let's duplicate this: shift + D + enter. Then I'm going to push this back just a little bit so it's inside there and maybe shrink it down just a hair. I can tumble around and see it there. And then let's give this a new material. So let's create a new material slot. Let's give it a new material. We'll call it rear break, light inner and let's click assign. There we go. Now, if we select the outer, and if we bring up the transmission here like this, we can see through it. I'll tab back into…
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Contents
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Beginning to add materials8m 12s
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(Locked)
Assigning multiple materials to an object8m 35s
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(Locked)
Adding materials to the tires and wheels7m 34s
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(Locked)
Adding materials to the interior13m 7s
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(Locked)
Finishing the chrome material10m 18s
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(Locked)
Creating textures for the seats11m 44s
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(Locked)
Adding more materials for the interior11m 15s
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(Locked)
Creating the floor texture9m 1s
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(Locked)
Adding textures to the radio and dials10m 20s
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(Locked)
Adding textures for the headlights and emblem8m 29s
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(Locked)
Making the car paint material8m 24s
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(Locked)
Creating a glass material8m 21s
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(Locked)
Adding materials to the taillights8m 21s
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(Locked)
Creating the materials for the undercarriage12m 4s
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