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Showing posts with label Woody. Show all posts
Showing posts with label Woody. Show all posts

Saturday, May 28, 2011

Ed Love: Connecting Held Poses

From :"Drooler's Delight":
Ed Love is great at varying how he connects his bold and clear poses. Here's a real simple general way:

Here are the 2 poses we see and feel in the animation. They are holds. They are drawn with perfectly clear negative spaces, contrasts and lines of action. The action happening between them is visually obvious. Buzz stretches Woody up. The action is clear in just the still poses.

But to feel the the distance (or contrast) between them even stronger, Ed Love has created 2 more poses between them that caricature the held poses. He has made an anticipation pose and an overshoot pose. These 2 poses created more space between the extremes. That extra space gives the action more punch than if he had just inbetweened the 2 holds. (The farther you travel in the same amount of frames, the more punch the action has.)



Not every part of the second pose overshoots. The overshoot is focused on the main part of the action: Buzz' arm stretching Woody.
Focus of action gets to the final pose first. The rest catches up.
Here's a longer clip with more poses and more ways to connect them.


A good animator like Ed Love varies the way he connects consecutive poses. He doesn't always do an antic and an overshoot, and he doesn't time the connections the same way for each pose. What he does do is control the whole sequence with a hierarchical structure of poses. Some poses and actions are more important than others, and he uses all the drawing and animation tools to keep your eye following the important parts of the action. He does it all with flair and fun too.

The more variations you use in your poses and actions, the more natural the characters and animation feel. Lesser animation uses the same handful of formulaic ways to connect the same stock poses over and over again and the action gets monotonous and robotic. At least for me.

Remind me to tell you about the stock Canadian anticipation pose sometime.


Monday, March 16, 2009

A Basic Classic Antic

Woody is about to go from pose 1 to pose 2 - but not directly.
Here's a typical classic anticipation and overshoot.Moving away from the start pose and then going past the end pose - then settling into the final pose gives the action more space. More space for the same amount of frames = a stronger accent. If the animator had just inbetweened the start and stop pose, the action would have had no impact. It'd be mushy.

http://www.cartoonthrills.org/blog/01Principles/antics/WoodySolidanticMad.mov

Here it is with every frame:
1) Start
2) Antic DOWN
3) Antic Right4) one inbetween, arm overlapping the action
5) Overshoot (the furthest point in the action)
6) an inbetween and overlapping hair feathers
7) Final held pose - stop


Next: variations of antics


Thursday, February 19, 2009

Solid Ivory - Axe Sequence

Here's a sequence from one of my favorite Lantz cartoons: Solid Ivory.
It shows a perfect combination of good direction and animation happening at the same time. You don't always find these two skills in the same film. When they are working together its cartoon magic.
The director (Dick Lundy) did the overall timing and cutting. It looks like it's mostly on a 10x beat - a "march beat". Same beat I used for the "Happy Happy Joy Joy" song. 10x beats evoke a feeling of nervous energy. Don't ask me why.
Within that beat, it has a good variety of contrasts in the timing. Some things happen fast, and other things are slower or more evenly timed. It all adds up to visual melody.
The animation is very cartoony and elastic. It's full of principles but they are all subservient to the gags. You're not thinking to yourself "My, what wonderful squash and stretch", or "How beautiful is that overlapping action?" as you might in "Lady and The Tramp" or "Cats Don't Dance" where you can admire the motion on a technical level, but it all seems just too conscious of following all the animation rules and tricks for their own sake.
These Lantz cartoons are aimed mainly at kids (or grown up cartoon freaks like me). They aren't as funny, witty or layered as WB cartoons were, but that's fine. It gives the kids and purists what they want - crazy but controlled action and gags, slapstick, violence and loads of life. LIFE! - which seems to be missing from cartoons today. Modern cartoons don't seem to be "alive" anymore no matter how much money is spent on them. They look "manufactured" instead. Like committees of zombies get together and read all the rules to each other then put the cartoon together with tape one rule at a time.
Woody doesn't have a boatload of personality, but he has a huge reservoir of motivation and energy - like most kids - before the world of serious dull adults wears it out of them.
This is pure fun for fun sake - made with love, instinct and lots of superhuman skill.



http://www.cartoonthrills.org/blog/lantz/47SolidIvory/woodyAxe24xsmall.mov

Even the camera moves had life in the old cartoons! They are organic (as if the viewer is actually following the action with his human head and eyeballs) - unlike today's inhuman mathematical camera moves calculated on dead uncaring computers. Look at the great camera shakes in the scenes where Woody slams into the wooden shack.

I'm going to put up shorter clips from this to illustrate some of the principles and concepts I've talked about in previous posts.

Wanna know the best way to learn animation? Study frame by frame the animation in classic 30s and 40s cartoons. Like these Woody Woodpeckers:



Or any of the cartoons I organized for you here:


CLASSIC CARTOON SHORTS FROM THE GOLDEN AGE


GET YER BASICS WITH RUBBER HOSE CARTOONS

DISNEY CLASSIC FEATURES

Wednesday, February 18, 2009

Woody 7x per step Walk

Here's a nice little walk cycle from "Solid Ivory". Woody is at a brisk pace of 7 frames per each step.That's the same beat as the "Popeye The Sailor Man" song.



Here you can step through the walk to see how it works:
http://www.cartoonthrills.org/blog/01Principles/walks/woodywalkSolidIv.mov


Here's another - also at a 7x beat

http://www.cartoonthrills.org/blog/01Principles/walks/woodywalk2.mov

Walks used to be animated with fun, character and entertainment in mind. Nowadays (if I'm not mistaken), most walks are just to get a character from here to there.

Saturday, September 27, 2008

50s Woody, Conservative Control and Style

Lantz cartoons are not only fun; they are very interesting to study. The different period styles offer different kinds of entertainment.The first Woody had the most unique and funny design. The animation tended to be loose and unstructured. the direction was even more haphazard.


http://klangley.blogspot.com/2007/01/woody-woodpecker.html

When Lantz was imitating the Looney Tunes Avery and Clampett cartoons, they missed the point. The timing was mushy and the gags were mostly executed without much conviction. But they are still fun, lively cartoons. I had "The Screwball" on a silent 8mm film when I was a kid and I ran it a million times.
The poses in the early 40s were wacky, but not too carefully planned to balance against each other.

MID 40S - Dick Lundy Tightens The Tools

In the mid 40s Dick Lundy came in from Disney and tightened everything up. He streamlined the posing and gave the timing much more control and variety.
These poses are extremely principled. No extraneous details. The style - or aesthetics of it come straight out of the 40s West Coast animation principles. Lantz had been imitating that style superficially before Lundy brought the real thing over from Disney. It's a style built amost solely of principles.

Perfect line of action. The forms flow around the line of action.
The details-clothes, hair, color separations wrap around the forms.

Perfect hierarchy.

In this quest for perfect principles, Lundy created a beautiful style for Lantz, but also lost some of the wackiness of the earlier sloppy style.

Unlike Warner Bros., Lantz really never quite got all the elements that make a good cartoon working together at the same time. But each period, even up to about the mid fifties has some good stuff in it.
I bought the 2nd Woody DVD and found out that most of the cartoons were from the 50s and I groaned. Though Lantz completely changed Woody's design and made him cute instead of zany, you can still find some pretty good animation in some of the early 50s films . The design of most of the cartoons is really bland and conservative, and sometimes just plain drawn badly - but not in all of them.
I was looking for some cartoons that have crummy drawings but good animation - because that is a very intersting combination, and then was surprised when I found one where I actually kind of liked the design.


THEY RUINED BUZZ BUZZARD
I really hate what they did to Buzz in the 50s - even more than Woody! After seeing those great 40s Buzz Buzzard cartoons animated by Ed Love, I sure wonder what they were thinking when they evened him out and took away all his nasty appeal.
40s Buzz



Yeesh Buzz
This degree of conservatism is evil.


But I like these...


I like the way Woody is drawn in Buccaneer Woodpecker. It's conservative, but very stylish.
He has very controlled poses and subtle stylish angles bending around his classic cartoon principles.



I like conservatism when it is stylish and very controlled. This animator has a neat way of drawing hands. It reminds me a bit of John Sibley.
You can see the great control in these poses. They are very direct and non-ambiguous.
All the separate shapes that make up the character are carefuly put together to make a whole statement. No arbitrary corners, no erratic details sticking out of his silhouette to distract you from the overall pose.
If 40s cartoons are your standard for high quality animation - as they are for me, then these don't stand up. But if you had never seen 40s cartoons, and grew up on 90s cartoons, these would seem positively brilliant.

The poses are still lively - unlke today's disjointed talking corpses.

There is still much entertainment created from what only can happen in cartoons. The animators are so used to bending the laws of nature, that even when they are going through their conservative stage, they just take cartoon magic for granted. They haven't yet got so conservative that they stop animating things that "don't make sense". That did happen in the late 50s.
That's a beautifully conservative stylish pose there.

Interesting to see just slight stylization. I like it. It must take some self control, not to go further with it.


This animator has a lot of natural appeal. I'm not sure which one it is. Maybe someone can help me out here. La Verne Harding?

When you draw small, you have to get rid of more details, and just go for the basic pose. This animator still manages to squeeze out some style.










Look how well planned these poses are in relation to each other. Everything about Woody's pose draws us down the line of his sword right into...you know.

Compare these to modern cartoons. Characters don't relate to each other visually anymore. They are merely in proximity to each other. Just close enough to say their one-liners.
Butt stabs were still essential to cartoon humor, even as the 50s started to calm everything down.


This would be considered completely wild today. How many times have you been scolded for drawing "too cartoony" at work?






I'm not opposed to conservative styles, as long as they are not so conservative that they throw out the essentials of cartoon quality- skill, style, control and butt stabs.

The Viewmaster Woodies are much more appealing than Lantz' own cartoons from the late 50s.
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It's a good thing Woody couldn't see the future.