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Showing posts with label Barq's. Show all posts
Showing posts with label Barq's. Show all posts

Sunday, March 22, 2009

Barq's 3 - resolution

No hook up necessary...

Spinning head antic...






The end.

Barq's Root Beer Is Good For The Ear

Saturday, March 21, 2009

Barqs 2 - cartoony and realistic inspirations

Like I said in the last post, no time for hookups in a 5 second spot. Just enough time for an elaborate plot.
George offers the inhabitant of the ear some of its own root beer.The obvious punch line for pouring Barq's Root Beer into an idiot's ear is to have a hot dog come out.

I added the twist of having the hotdog have mustard on it so the joke wouldn't be so routine.

Another live action "realistic" expression in the midst of the stupidest gags I could come up with.


ZOOP!
George marvels at the magic ear dirt puffs. I wonder what they are constituted of?
more to come...the resolution of the plot...

AND DON'T FORGET!!!

Tonight, in person:



Public Opening and Artists’ Reception
SATURDAY, MARCH 21st 2009
7pm - Midnight
Live Figure Drawing, DJ, Open Bar & more!

1015 N Cahuenga Blvd # 5430I
Los Angeles, CA 90038
(323) 466-6663


The Art of Sketch Theatre
at The Gnomon Gallery
March 21 - April 20
http://www.gnomongallery.com/


Tuesday, March 17, 2009

The Power Of Inbetweens and Accents


Holds and keys are the drawings you see on a conscious level in animation. That doesn't mean that the drawings you don't see have to be straight inbetweens of the keys.You can get a lot more meaning, feeling and power by controlling the drawings that are on the way to the moments you absorb consciously.
I found this out by studying Rod Scribner's animation and live action frame by frame.
This part of a comercial for Barq's Root Beer was only 5 seconds long and I wanted to get a lot of stuff crammed into it. That meant no pauses or hookups, less antics or at least shorter ones, so this became an experiment in making things read fast. No drawings could be wasted.






I drew a bunch of keys and had Elinor Blake (April March) animate the commercial with these theories in mind.Here's one of her early bands, The Shitbirds.
I wonder why so many animators are also musically talented.

HUMAN EXPRESSIONS
Human expressions are generally a lot more specific and interesting than animated expressions.
Watch Norton's face crawl around and do all kinds of extra things that the script doesn't require, but add extra life to the story.
This is very hard to do, if not impossible in animation. A lot of these expressions can't be translated well in line; they need the subtle shadows and shapes made by the many muscles in his face.
If we want to compete with this specificity, we have to be more exaggerated in our accents, but we can do very subtle expressions in between the accents as you can see in the Barq's frames above.
You can't compete at all with this kind of acting if you are habituated to approved animation stock expressions - no matter how smooth the action is. Plus it's a lot more fun to customize specific expressions to your characters and story. Of course for some mysterious reason most studios won't allow it. They all say they wanna compete with live action, but no way in Hell will they actually let you do what's required.


You can really see how much subtlety is in Art Carney's acting when you watch the clip of one simple line of dialogue. A Hell of a lot of stuff happening for just one script sentence!

http://www.cartoonthrills.org/blog/01Principles/DialogueActing/NotThatImSelfish.mov

More from Barq's and this subject in another post...