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ZeniMax Media

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ZeniMax Media Inc.
Company typeSubsidiary
IndustryVideo games
PredecessorMedia Technology Limited
Founded1999; 25 years ago (1999)
Founders
Headquarters,
US
Key people
James L. Leder (CEO)
Total equityUS$2.5 billion (2016)
Number of employees
2,300+ (2020)
ParentXbox Game Studios (2021–2023)
Microsoft Gaming (2023–present)
Subsidiaries
Websitezenimax.com
Footnotes / references
[1][2]

ZeniMax Media Inc. is an American video game holding company based in Rockville, Maryland. The company was founded in 1999 by Christopher Weaver and Robert A. Altman as the parent company for Weaver's video game publisher Bethesda Softworks. The company additionally owns the development studios Bethesda Game Studios (The Elder Scrolls, Fallout, and Starfield), id Software (Doom, Quake, and Rage), Arkane Studios (Dishonored, Prey, and Redfall), MachineGames (Wolfenstein), and ZeniMax Online Studios (The Elder Scrolls Online). Microsoft acquired ZeniMax Media for $8.1 billion in March 2021 and operates it under the Microsoft Gaming division.

History[edit]

ZeniMax's old logo

Formation, investements, and growth (1999–2007)[edit]

Christopher Weaver, the founder of the video game publisher Bethesda Softworks, and Robert A. Altman, a lawyer, founded ZeniMax Media in 1999.[3] The name is a portmanteau of "zenith" and "maximum".[4] The company was established to succeed Media Technology Limited as the parent company of Bethesda Softworks. Weaver brought Altman onboard as the chief executive officer, contributing his stock in Bethesda Softworks so that ZeniMax Media would be able to obtain funding. Weaver served as the chief technology officer from 1999 to 2002, when he moved into a non-executve role. Later that year, he filed a lawsuit against ZeniMax, alleging breach of contract and claiming he was owed US$1.2 million in severance pay.[5][6] By February 2007, Weaver only held a 33% stake in the company,[6] which by 2020 had been reduced to "a piittance of the stock".[7]

Among the original board members were Harry E. Sloan,[8] Les Moonves,[9] and Robert Trump.[10] In 2000, SBS Broadcasting Group, operated by Sloan, acquired a 12.5% stake in ZeniMax as part of a partnership between the two companies.[8] Among the partnerships between the companies, ZeniMax's subsidiary e-Nexus Studios developed entertainment portals and websites for SBS.[11][12] In the same year, Terry McAuliffe, George Mitchell, Dean Devlin, and Jon Feltheimer joined ZeniMax as advisors.[13] The company acquired the Fallout franchise from Interplay Entertainment in 2004.[14]

In August 2007, ZeniMax announced the formation of the studio ZeniMax Online Studios, led by Matt Firor.[15] In October, after ProSiebenSat.1 Media purchased SBS Broadcasting Group and inherited its stake in ZeniMax Media, now 9% of the shares, ProSiebenSat.1 Media announced it would intensify its relationship with ZeniMax. The company launched SevenGames.com, the international edition of its German-language game platform, in December and worked with ZeniMax to develop online games.[16][17][18] In the same year, Providence Equity Partners bought a 25% stake in ZeniMax for $300 million.[19][20][21] ZeniMax had 200 employees in October 2007.[22] It acquired the Prey and Rage franchise in 2009.[23][24] After Providence Equity Partners invested another $150 million for an undisclosed stake in 2010,[25][26] the company grew to 400 employees by January 2011.[27] ZeniMax subsequently announced a partnership with the University of Southern California School of Cinematic Arts to support its Interactive Media Division with a comprehensive educational program of guest lectures and internships.[28]

Litigation with Oculus VR (2014–2017)[edit]

In May 2014, ZeniMax sent a letter to Facebook and its Oculus VR subsidiary, asserting that any contributions John Carmack made to the Oculus Rift project were the intellectual property of ZeniMax, stating that "ZeniMax provided necessary VR technology and other valuable assistance to Palmer Luckey and other Oculus employees in 2012 and 2013 to make the Oculus Rift a viable VR product, superior to other VR market offerings." The company filed a lawsuit against Oculus VR later that month.[29][30] In June, Oculus VR filed a response to the lawsuit, stating that ZeniMax was falsely claiming ownership to take advantage of its acquisition by Facebook. Oculus VR also claimed that the Oculus Rift did not share any code or technology with ZeniMax's.[31][32] A jury ruled in favor of ZeniMax in February 2017. They found that, while Oculus VR had not misappropriated ZeniMax's trade secrets, it had violated ZeniMax's copyrights and trademarks in addition to a non-disclosure agreement. ZeniMax was awarded $500 million.[33][34] In the meantime, ProSiebenSat.1 Media had sold its stake in ZeniMax back to the company for €30 million.[35][36]

Acquisition by Microsoft (2020–present)[edit]

In September 2020, Microsoft announced it had entered into an agreement to acquire ZeniMax and its subsidiaries for $7.5 billion.[37][38][39] For Providence Equity Partners, the deal represented a six-time return on investment.[22] Altman had considered selling ZeniMax for several years and at one point was close to a deal with rival Electronic Arts.[40] Prior the deal's closure, he died on February 3, 2021, aged 73, at a Baltimore hospital.[41] The U.S. Securities and Exchange Commission and the European Commission greenlit the acquisition in March 2021.[42][43] A preliminary injunction to block the acquisition was being sought in a class-action lawsuit that ZeniMax faced over Fallout 4, with the plaintiffs arguing that Microsoft could shield ZeniMax's assets from damages should it be found liable after the acquisition.[44] Microsoft announced the completion of the acquisition on March 9, 2021.[45] The final cost of the transaction was $8.1 billion.[46] ZeniMax's board of directors was consequently dissolved.[47]

In May 2024, Microsoft announced the impending closures of the ZeniMax studios Arkane Austin, Alpha Dog Games, and Tango Gameworks, as well as Roundhouse Studios' absorption into ZeniMax Online Studios.[48]

Studios[edit]

Defunct[edit]

References[edit]

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