GPUDevice: createBuffer() method
        
        
          Limited availability
        
        
        
          
                
              
                
              
                
              
        
        
      
      This feature is not Baseline because it does not work in some of the most widely-used browsers.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The createBuffer() method of the
GPUDevice interface creates a GPUBuffer in which to store raw data to use in GPU operations.
Syntax
createBuffer(descriptor)
Parameters
- descriptor
- 
An object containing the following properties: - labelOptional
- 
A string providing a label that can be used to identify the object, for example in GPUErrormessages or console warnings.
- mappedAtCreationOptional
- 
A boolean. If set to true, the buffer will be mapped upon creation, meaning that you can set the values inside the buffer immediately by callingGPUBuffer.getMappedRange(). The default value isfalse.Note that it is valid to set mappedAtCreation: trueso you can set the buffer's initial data, even if theGPUBufferUsage.MAP_READorGPUBufferUsage.MAP_WRITEusage flags are not set.
- size
- 
A number representing the size of the buffer, in bytes. If mappedAtCreationis set totrue, this must be a multiple of4.
- usage
- 
The bitwise flags representing the allowed usages for the GPUBuffer. The possible values are in theGPUBuffer.usagevalue table.Note that multiple possible usages can be specified by separating values with bitwise OR, for example: GPUBufferUsage.COPY_SRC | GPUBufferUsage.MAP_WRITE.
 
Return value
A GPUBuffer object instance.
Exceptions
- RangeError- DOMException
- 
Thrown if mappedAtCreationis set totrue, and the specifiedsizeis not a multiple of4.
Validation
The following criteria must be met when calling createBuffer(), otherwise a GPUValidationError is generated and an invalid GPUBuffer object is returned:
- A valid usageis specified.
- GPUBufferUsage.MAP_READis specified, and no additional flags are specified other than- GPUBufferUsage.COPY_DST.
- GPUBufferUsage.MAP_WRITEis specified, and no additional flags are specified other than- GPUBufferUsage.COPY_SRC.
Note:
If the buffer allocation fails without any specific side-effects, a GPUOutOfMemoryError object is generated.
Examples
In our basic compute demo, we create an output buffer to read GPU calculations to, and a staging buffer to be mapped for JavaScript access.
const output = device.createBuffer({
  size: BUFFER_SIZE,
  usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
});
const stagingBuffer = device.createBuffer({
  size: BUFFER_SIZE,
  usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
});
Specifications
| Specification | 
|---|
| WebGPU> # dom-gpudevice-createbuffer> | 
Browser compatibility
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See also
- The WebGPU API