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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/core/layout/ng/layout_ng_mixin.h"
#include <memory>
#include <utility>
#include "third_party/blink/renderer/core/editing/position_with_affinity.h"
#include "third_party/blink/renderer/core/layout/hit_test_location.h"
#include "third_party/blink/renderer/core/layout/ng/inline/ng_inline_node_data.h"
#include "third_party/blink/renderer/core/layout/ng/inline/ng_physical_line_box_fragment.h"
#include "third_party/blink/renderer/core/layout/ng/layout_box_utils.h"
#include "third_party/blink/renderer/core/layout/ng/ng_block_break_token.h"
#include "third_party/blink/renderer/core/layout/ng/ng_constraint_space.h"
#include "third_party/blink/renderer/core/layout/ng/ng_layout_result.h"
#include "third_party/blink/renderer/core/layout/ng/ng_layout_utils.h"
#include "third_party/blink/renderer/core/layout/ng/ng_length_utils.h"
#include "third_party/blink/renderer/core/layout/ng/ng_physical_box_fragment.h"
#include "third_party/blink/renderer/core/layout/ng/ng_relative_utils.h"
#include "third_party/blink/renderer/core/paint/ng/ng_box_fragment_painter.h"
#include "third_party/blink/renderer/core/paint/ng/ng_paint_fragment.h"
#include "third_party/blink/renderer/core/paint/paint_layer.h"
namespace blink {
template <typename Base>
LayoutNGMixin<Base>::LayoutNGMixin(Element* element) : Base(element) {
static_assert(
std::is_base_of<LayoutBlockFlow, Base>::value,
"Base class of LayoutNGMixin must be LayoutBlockFlow or derived class.");
DCHECK(!element || !element->ShouldForceLegacyLayout());
}
template <typename Base>
LayoutNGMixin<Base>::~LayoutNGMixin() = default;
template <typename Base>
bool LayoutNGMixin<Base>::IsOfType(LayoutObject::LayoutObjectType type) const {
return type == LayoutObject::kLayoutObjectNGMixin || Base::IsOfType(type);
}
template <typename Base>
void LayoutNGMixin<Base>::StyleDidChange(StyleDifference diff,
const ComputedStyle* old_style) {
Base::StyleDidChange(diff, old_style);
if (diff.NeedsCollectInlines()) {
Base::SetNeedsCollectInlines();
}
}
template <typename Base>
NGInlineNodeData* LayoutNGMixin<Base>::TakeNGInlineNodeData() {
return ng_inline_node_data_.release();
}
template <typename Base>
NGInlineNodeData* LayoutNGMixin<Base>::GetNGInlineNodeData() const {
DCHECK(ng_inline_node_data_);
return ng_inline_node_data_.get();
}
template <typename Base>
void LayoutNGMixin<Base>::ResetNGInlineNodeData() {
ng_inline_node_data_ = std::make_unique<NGInlineNodeData>();
}
template <typename Base>
void LayoutNGMixin<Base>::ClearNGInlineNodeData() {
ng_inline_node_data_.reset();
}
// The current fragment from the last layout cycle for this box.
// When pre-NG layout calls functions of this block flow, fragment and/or
// LayoutResult are required to compute the result.
// TODO(kojii): Use the cached result for now, we may need to reconsider as the
// cache evolves.
template <typename Base>
const NGPhysicalBoxFragment* LayoutNGMixin<Base>::CurrentFragment() const {
const NGLayoutResult* cached_layout_result = Base::GetCachedLayoutResult();
if (!cached_layout_result)
return nullptr;
return &To<NGPhysicalBoxFragment>(cached_layout_result->PhysicalFragment());
}
template <typename Base>
void LayoutNGMixin<Base>::ComputeIntrinsicLogicalWidths(
LayoutUnit& min_logical_width,
LayoutUnit& max_logical_width) const {
NGBlockNode node(const_cast<LayoutNGMixin<Base>*>(this));
if (!node.CanUseNewLayout()) {
Base::ComputeIntrinsicLogicalWidths(min_logical_width, max_logical_width);
return;
}
LayoutUnit available_logical_height =
LayoutBoxUtils::AvailableLogicalHeight(*this, Base::ContainingBlock());
MinMaxSizeInput input(available_logical_height);
// This function returns content-box plus scrollbar.
input.size_type = NGMinMaxSizeType::kContentBoxSize;
MinMaxSize sizes =
node.ComputeMinMaxSize(node.Style().GetWritingMode(), input);
if (Base::IsTableCell()) {
// If a table cell, or the column that it belongs to, has a specified fixed
// positive inline-size, and the measured intrinsic max size is less than
// that, use specified size as max size.
LayoutTableCell* cell = ToLayoutTableCell(node.GetLayoutBox());
Length table_cell_width = cell->StyleOrColLogicalWidth();
if (table_cell_width.IsFixed() && table_cell_width.Value() > 0) {
sizes.max_size = std::max(sizes.min_size,
Base::AdjustContentBoxLogicalWidthForBoxSizing(
LayoutUnit(table_cell_width.Value())));
}
}
sizes += LayoutUnit(Base::ScrollbarLogicalWidth());
min_logical_width = sizes.min_size;
max_logical_width = sizes.max_size;
}
template <typename Base>
void LayoutNGMixin<Base>::AddLayoutOverflowFromChildren() {
// |ComputeOverflow()| calls this, which is called from
// |CopyFragmentDataToLayoutBox()| and |RecalcOverflow()|.
// Add overflow from the last layout cycle.
// TODO(chrishtr): do we need to condition on CurrentFragment()? Why?
if (CurrentFragment()) {
AddScrollingOverflowFromChildren();
}
Base::AddLayoutOverflowFromChildren();
}
template <typename Base>
void LayoutNGMixin<Base>::AddScrollingOverflowFromChildren() {
bool children_inline = Base::ChildrenInline();
const NGPhysicalBoxFragment* physical_fragment = CurrentFragment();
DCHECK(physical_fragment);
// inline-end LayoutOverflow padding spec is still undecided:
// https://github.com/w3c/csswg-drafts/issues/129
// For backwards compatibility, if container clips overflow,
// padding is added to the inline-end for inline children.
base::Optional<NGPhysicalBoxStrut> padding_strut;
if (Base::HasOverflowClip()) {
padding_strut =
NGBoxStrut(LayoutUnit(), Base::PaddingEnd(), LayoutUnit(), LayoutUnit())
.ConvertToPhysical(Base::StyleRef().GetWritingMode(),
Base::StyleRef().Direction());
}
PhysicalRect children_overflow;
// Only add overflow for fragments NG has not reflected into Legacy.
// These fragments are:
// - inline fragments,
// - out of flow fragments whose css container is inline box.
// TODO(layout-dev) Transfroms also need to be applied to compute overflow
// correctly. NG is not yet transform-aware. crbug.com/855965
if (!physical_fragment->Children().IsEmpty()) {
LayoutUnit border_inline_start =
LayoutUnit(Base::StyleRef().BorderStartWidth());
LayoutUnit border_block_start =
LayoutUnit(Base::StyleRef().BorderBeforeWidth());
for (const auto& child : physical_fragment->Children()) {
PhysicalRect child_scrollable_overflow;
if (child->IsOutOfFlowPositioned()) {
child_scrollable_overflow =
child->ScrollableOverflowForPropagation(this);
} else if (children_inline && child->IsLineBox()) {
DCHECK(child->IsLineBox());
child_scrollable_overflow =
To<NGPhysicalLineBoxFragment>(*child).ScrollableOverflow(
this, Base::Style(), physical_fragment->Size());
if (padding_strut)
child_scrollable_overflow.Expand(*padding_strut);
} else {
continue;
}
child_scrollable_overflow.offset += child.Offset();
// Do not add overflow if fragment is not reachable by scrolling.
WritingMode writing_mode = Base::StyleRef().GetWritingMode();
LogicalOffset child_logical_end =
child_scrollable_overflow.offset.ConvertToLogical(
writing_mode, Base::StyleRef().Direction(),
physical_fragment->Size(), child_scrollable_overflow.size) +
child_scrollable_overflow.size.ConvertToLogical(writing_mode);
if (child_logical_end.inline_offset > border_inline_start &&
child_logical_end.block_offset > border_block_start)
children_overflow.Unite(child_scrollable_overflow);
}
}
// LayoutOverflow takes flipped blocks coordinates, adjust as needed.
LayoutRect children_flipped_overflow = children_overflow.ToLayoutFlippedRect(
physical_fragment->Style(), physical_fragment->Size());
Base::AddLayoutOverflow(children_flipped_overflow);
}
template <typename Base>
void LayoutNGMixin<Base>::AddOutlineRects(
Vector<PhysicalRect>& rects,
const PhysicalOffset& additional_offset,
NGOutlineType include_block_overflows) const {
if (PaintFragment()) {
PaintFragment()->AddSelfOutlineRects(&rects, additional_offset,
include_block_overflows);
} else {
Base::AddOutlineRects(rects, additional_offset, include_block_overflows);
}
}
template <typename Base>
bool LayoutNGMixin<Base>::PaintedOutputOfObjectHasNoEffectRegardlessOfSize()
const {
// LayoutNGMixin is in charge of paint invalidation of the first line.
if (PaintFragment())
return false;
return Base::PaintedOutputOfObjectHasNoEffectRegardlessOfSize();
}
// Retrieve NGBaseline from the current fragment.
template <typename Base>
base::Optional<LayoutUnit> LayoutNGMixin<Base>::FragmentBaseline(
NGBaselineAlgorithmType type) const {
if (Base::ShouldApplyLayoutContainment())
return base::nullopt;
if (const NGPhysicalFragment* physical_fragment = CurrentFragment()) {
FontBaseline baseline_type = Base::StyleRef().GetFontBaseline();
return To<NGPhysicalBoxFragment>(physical_fragment)
->Baseline({type, baseline_type});
}
return base::nullopt;
}
template <typename Base>
LayoutUnit LayoutNGMixin<Base>::FirstLineBoxBaseline() const {
if (Base::ChildrenInline()) {
if (base::Optional<LayoutUnit> offset =
FragmentBaseline(NGBaselineAlgorithmType::kFirstLine)) {
return *offset;
}
}
return Base::FirstLineBoxBaseline();
}
template <typename Base>
LayoutUnit LayoutNGMixin<Base>::InlineBlockBaseline(
LineDirectionMode line_direction) const {
if (Base::ChildrenInline()) {
if (base::Optional<LayoutUnit> offset =
FragmentBaseline(NGBaselineAlgorithmType::kAtomicInline)) {
return *offset;
}
}
return Base::InlineBlockBaseline(line_direction);
}
template <typename Base>
void LayoutNGMixin<Base>::SetPaintFragment(
const NGBlockBreakToken* break_token,
scoped_refptr<const NGPhysicalFragment> fragment) {
DCHECK(!break_token || break_token->InputNode().GetLayoutBox() == this);
scoped_refptr<NGPaintFragment>* current =
NGPaintFragment::Find(&paint_fragment_, break_token);
DCHECK(current);
if (fragment) {
*current = NGPaintFragment::Create(std::move(fragment), break_token,
std::move(*current));
// |NGPaintFragment::Create()| calls |SlowSetPaintingLayerNeedsRepaint()|.
} else if (*current) {
DCHECK_EQ(this, (*current)->GetLayoutObject());
*current = nullptr;
ObjectPaintInvalidator(*this).SlowSetPaintingLayerNeedsRepaint();
}
}
template <typename Base>
void LayoutNGMixin<Base>::Paint(const PaintInfo& paint_info) const {
if (const NGPaintFragment* paint_fragment = PaintFragment())
NGBoxFragmentPainter(*paint_fragment).Paint(paint_info);
else
LayoutBlockFlow::Paint(paint_info);
}
template <typename Base>
bool LayoutNGMixin<Base>::NodeAtPoint(
HitTestResult& result,
const HitTestLocation& location_in_container,
const LayoutPoint& accumulated_offset,
HitTestAction action) {
const NGPaintFragment* paint_fragment = PaintFragment();
if (!paint_fragment) {
return LayoutBlockFlow::NodeAtPoint(result, location_in_container,
accumulated_offset, action);
}
// In LayoutBox::NodeAtPoint() and subclass overrides, it is guaranteed that
// |accumulated_offset + Location()| equals the physical offset of the current
// LayoutBox in the paint layer, regardless of writing mode or whether the box
// was placed by NG or legacy.
const LayoutPoint physical_offset = accumulated_offset + Base::Location();
if (!this->IsEffectiveRootScroller()) {
// Check if we need to do anything at all.
// If we have clipping, then we can't have any spillout.
LayoutRect overflow_box = Base::HasOverflowClip()
? Base::BorderBoxRect()
: Base::VisualOverflowRect();
overflow_box.MoveBy(physical_offset);
if (!location_in_container.Intersects(overflow_box))
return false;
}
if (Base::IsInSelfHitTestingPhase(action) && Base::HasOverflowClip() &&
Base::HitTestOverflowControl(result, location_in_container,
physical_offset))
return true;
return NGBoxFragmentPainter(*paint_fragment)
.NodeAtPoint(result, location_in_container, physical_offset, action);
}
template <typename Base>
PositionWithAffinity LayoutNGMixin<Base>::PositionForPoint(
const LayoutPoint& point) const {
if (Base::IsAtomicInlineLevel()) {
const PositionWithAffinity atomic_inline_position =
Base::PositionForPointIfOutsideAtomicInlineLevel(point);
if (atomic_inline_position.IsNotNull())
return atomic_inline_position;
}
if (!Base::ChildrenInline())
return LayoutBlock::PositionForPoint(point);
if (!PaintFragment())
return Base::CreatePositionWithAffinity(0);
// Flip because |point| is in flipped physical coordinates while
// NGPaintFragment::PositionForPoint() requires pure physical coordinates.
const PositionWithAffinity ng_position =
PaintFragment()->PositionForPoint(Base::FlipForWritingMode(point));
if (ng_position.IsNotNull())
return ng_position;
return Base::CreatePositionWithAffinity(0);
}
template <typename Base>
void LayoutNGMixin<Base>::DirtyLinesFromChangedChild(
LayoutObject* child,
MarkingBehavior marking_behavior) {
DCHECK_EQ(marking_behavior, kMarkContainerChain);
// We need to dirty line box fragments only if the child is once laid out in
// LayoutNG inline formatting context. New objects are handled in
// NGInlineNode::MarkLineBoxesDirty().
if (child->IsInLayoutNGInlineFormattingContext())
NGPaintFragment::DirtyLinesFromChangedChild(child);
}
template class CORE_TEMPLATE_EXPORT LayoutNGMixin<LayoutTableCaption>;
template class CORE_TEMPLATE_EXPORT LayoutNGMixin<LayoutTableCell>;
template class CORE_TEMPLATE_EXPORT LayoutNGMixin<LayoutBlockFlow>;
} // namespace blink