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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/overview/overview_grid.h"
#include <algorithm>
#include <functional>
#include <memory>
#include <utility>
#include "ash/constants/ash_features.h"
#include "ash/frame_throttler/frame_throttling_controller.h"
#include "ash/metrics/histogram_macros.h"
#include "ash/public/cpp/metrics_util.h"
#include "ash/public/cpp/presentation_time_recorder.h"
#include "ash/public/cpp/shelf_config.h"
#include "ash/public/cpp/shelf_types.h"
#include "ash/public/cpp/window_properties.h"
#include "ash/resources/vector_icons/vector_icons.h"
#include "ash/root_window_controller.h"
#include "ash/root_window_settings.h"
#include "ash/rotator/screen_rotation_animator.h"
#include "ash/screen_util.h"
#include "ash/shell.h"
#include "ash/strings/grit/ash_strings.h"
#include "ash/system/toast/toast_manager_impl.h"
#include "ash/wallpaper/wallpaper_controller_impl.h"
#include "ash/wm/desks/desk_mini_view.h"
#include "ash/wm/desks/desk_name_view.h"
#include "ash/wm/desks/desks_bar_view.h"
#include "ash/wm/desks/desks_controller.h"
#include "ash/wm/desks/desks_util.h"
#include "ash/wm/desks/expanded_desks_bar_button.h"
#include "ash/wm/desks/templates/desks_templates_grid_view.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/overview/cleanup_animation_observer.h"
#include "ash/wm/overview/drop_target_view.h"
#include "ash/wm/overview/overview_constants.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/overview/overview_delegate.h"
#include "ash/wm/overview/overview_grid_event_handler.h"
#include "ash/wm/overview/overview_highlight_controller.h"
#include "ash/wm/overview/overview_item.h"
#include "ash/wm/overview/overview_item_view.h"
#include "ash/wm/overview/overview_session.h"
#include "ash/wm/overview/overview_utils.h"
#include "ash/wm/overview/overview_window_drag_controller.h"
#include "ash/wm/overview/scoped_overview_animation_settings.h"
#include "ash/wm/splitview/split_view_constants.h"
#include "ash/wm/splitview/split_view_divider.h"
#include "ash/wm/splitview/split_view_utils.h"
#include "ash/wm/tablet_mode/tablet_mode_controller.h"
#include "ash/wm/tablet_mode/tablet_mode_window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/workspace/backdrop_controller.h"
#include "ash/wm/workspace/workspace_layout_manager.h"
#include "ash/wm/workspace_controller.h"
#include "base/bind.h"
#include "base/containers/unique_ptr_adapters.h"
#include "base/cxx17_backports.h"
#include "base/numerics/safe_conversions.h"
#include "base/strings/utf_string_conversions.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/throughput_tracker.h"
#include "ui/gfx/geometry/transform_util.h"
#include "ui/gfx/geometry/vector2d_f.h"
#include "ui/gfx/paint_vector_icon.h"
#include "ui/views/controls/button/label_button.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/coordinate_conversion.h"
#include "ui/wm/core/window_animations.h"
namespace ash {
namespace {
// Windows are not allowed to get taller than this.
constexpr int kMaxHeight = 512;
// Margins reserved in the overview mode.
constexpr float kOverviewInsetRatio = 0.05f;
// Additional vertical inset reserved for windows in overview mode.
constexpr float kOverviewVerticalInset = 0.1f;
// Number of rows for windows in tablet overview mode.
constexpr int kTabletLayoutRow = 2;
constexpr int kMinimumItemsForNewLayout = 6;
// Wait a while before unpausing the occlusion tracker after a scroll has
// completed as the user may start another scroll.
constexpr base::TimeDelta kOcclusionUnpauseDurationForScroll =
base::Milliseconds(500);
constexpr base::TimeDelta kOcclusionUnpauseDurationForRotation =
base::Milliseconds(300);
// Toast id for the toast that is displayed when a user tries to move a window
// that is visible on all desks to another desk.
constexpr char kMoveVisibleOnAllDesksWindowToastId[] =
"ash.wm.overview.move_visible_on_all_desks_window_toast";
constexpr int kToastDurationMs = 2500;
// Histogram names for overview enter/exit smoothness in clamshell,
// tablet mode and splitview.
constexpr char kOverviewEnterClamshellHistogram[] =
"Ash.Overview.AnimationSmoothness.Enter.ClamshellMode";
constexpr char kOverviewEnterSingleClamshellHistogram[] =
"Ash.Overview.AnimationSmoothness.Enter.SingleClamshellMode";
constexpr char kOverviewEnterTabletHistogram[] =
"Ash.Overview.AnimationSmoothness.Enter.TabletMode";
constexpr char kOverviewEnterMinimizedTabletHistogram[] =
"Ash.Overview.AnimationSmoothness.Enter.MinimizedTabletMode";
constexpr char kOverviewEnterSplitViewHistogram[] =
"Ash.Overview.AnimationSmoothness.Enter.SplitView";
constexpr char kOverviewExitClamshellHistogram[] =
"Ash.Overview.AnimationSmoothness.Exit.ClamshellMode";
constexpr char kOverviewExitSingleClamshellHistogram[] =
"Ash.Overview.AnimationSmoothness.Exit.SingleClamshellMode";
constexpr char kOverviewExitTabletHistogram[] =
"Ash.Overview.AnimationSmoothness.Exit.TabletMode";
constexpr char kOverviewExitMinimizedTabletHistogram[] =
"Ash.Overview.AnimationSmoothness.Exit.MinimizedTabletMode";
constexpr char kOverviewExitSplitViewHistogram[] =
"Ash.Overview.AnimationSmoothness.Exit.SplitView";
// The UMA histogram that records presentation time for grid scrolling in the
// new overview layout.
constexpr char kOverviewScrollHistogram[] =
"Ash.Overview.Scroll.PresentationTime.TabletMode";
constexpr char kOverviewScrollMaxLatencyHistogram[] =
"Ash.Overview.Scroll.PresentationTime.MaxLatency.TabletMode";
template <const char* clamshell_single_name,
const char* clamshell_multi_name,
const char* tablet_name,
const char* splitview_name,
const char* tablet_minimized_name>
class OverviewMetricsTracker : public OverviewGrid::MetricsTracker {
public:
OverviewMetricsTracker(ui::Compositor* compositor,
bool in_split_view,
bool single_animation_in_clamshell,
bool minimized_in_tablet)
: tracker_(compositor->RequestNewThroughputTracker()) {
tracker_.Start(metrics_util::ForSmoothness(base::BindRepeating(
&OverviewMetricsTracker::ReportOverviewSmoothness, in_split_view,
single_animation_in_clamshell, minimized_in_tablet)));
}
OverviewMetricsTracker(const OverviewMetricsTracker&) = delete;
OverviewMetricsTracker& operator=(const OverviewMetricsTracker&) = delete;
~OverviewMetricsTracker() override { tracker_.Stop(); }
static void ReportOverviewSmoothness(bool in_split_view,
bool single_animation_in_clamshell,
bool minimized_in_tablet,
int smoothness) {
if (single_animation_in_clamshell)
UMA_HISTOGRAM_PERCENTAGE_IN_CLAMSHELL(clamshell_single_name, smoothness);
else
UMA_HISTOGRAM_PERCENTAGE_IN_CLAMSHELL(clamshell_multi_name, smoothness);
if (minimized_in_tablet) {
UMA_HISTOGRAM_PERCENTAGE_IN_TABLET_NON_SPLITVIEW(
in_split_view, tablet_minimized_name, smoothness);
} else {
UMA_HISTOGRAM_PERCENTAGE_IN_TABLET_NON_SPLITVIEW(in_split_view,
tablet_name, smoothness);
}
UMA_HISTOGRAM_PERCENTAGE_IN_SPLITVIEW(in_split_view, splitview_name,
smoothness);
}
private:
ui::ThroughputTracker tracker_;
};
using OverviewEnterMetricsTracker =
OverviewMetricsTracker<kOverviewEnterSingleClamshellHistogram,
kOverviewEnterClamshellHistogram,
kOverviewEnterTabletHistogram,
kOverviewEnterSplitViewHistogram,
kOverviewEnterMinimizedTabletHistogram>;
using OverviewExitMetricsTracker =
OverviewMetricsTracker<kOverviewExitSingleClamshellHistogram,
kOverviewExitClamshellHistogram,
kOverviewExitTabletHistogram,
kOverviewExitSplitViewHistogram,
kOverviewExitMinimizedTabletHistogram>;
class ShutdownAnimationMetricsTrackerObserver : public OverviewObserver {
public:
ShutdownAnimationMetricsTrackerObserver(ui::Compositor* compositor,
bool in_split_view,
bool single_animation,
bool minimized_in_tablet)
: metrics_tracker_(compositor,
in_split_view,
single_animation,
minimized_in_tablet) {
Shell::Get()->overview_controller()->AddObserver(this);
}
ShutdownAnimationMetricsTrackerObserver(
const ShutdownAnimationMetricsTrackerObserver&) = delete;
ShutdownAnimationMetricsTrackerObserver& operator=(
const ShutdownAnimationMetricsTrackerObserver&) = delete;
~ShutdownAnimationMetricsTrackerObserver() override {
Shell::Get()->overview_controller()->RemoveObserver(this);
}
// OverviewObserver:
void OnOverviewModeEndingAnimationComplete(bool canceled) override {
delete this;
}
private:
OverviewExitMetricsTracker metrics_tracker_;
};
// Creates |drop_target_widget_|. It's created when a window or overview item is
// dragged around, and destroyed when the drag ends.
std::unique_ptr<views::Widget> CreateDropTargetWidget(
aura::Window* root_window,
aura::Window* dragged_window) {
views::Widget::InitParams params;
params.type = views::Widget::InitParams::TYPE_WINDOW_FRAMELESS;
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.activatable = views::Widget::InitParams::Activatable::kNo;
params.opacity = views::Widget::InitParams::WindowOpacity::kTranslucent;
params.name = "OverviewDropTarget";
params.accept_events = false;
params.parent = desks_util::GetActiveDeskContainerForRoot(root_window);
params.init_properties_container.SetProperty(kHideInDeskMiniViewKey, true);
auto widget = std::make_unique<views::Widget>();
widget->set_focus_on_creation(false);
widget->Init(std::move(params));
widget->SetVisibilityAnimationTransition(views::Widget::ANIMATE_NONE);
// Show plus icon if drag a tab from a multi-tab window.
widget->SetContentsView(std::make_unique<DropTargetView>(
dragged_window->GetProperty(ash::kTabDraggingSourceWindowKey)));
aura::Window* drop_target_window = widget->GetNativeWindow();
drop_target_window->parent()->StackChildAtBottom(drop_target_window);
widget->Show();
return widget;
}
std::unique_ptr<views::LabelButton> CreateDesksTemplatesButton(
views::ImageButton::PressedCallback callback) {
// TODO(sophiewen): Add icon and button styling when specs come out.
auto* color_provider = AshColorProvider::Get();
const SkColor icon_color = color_provider->GetContentLayerColor(
AshColorProvider::ContentLayerType::kIconColorPrimary);
const gfx::ImageSkia& icon_image =
gfx::CreateVectorIcon(kSaveDeskAsTemplateIcon, icon_color);
// TODO(sophiewen): Replace button label with localized text string.
auto button = std::make_unique<views::LabelButton>(
callback, u"Save desk as a template", views::style::CONTEXT_BUTTON);
button->SetImage(views::Button::STATE_NORMAL, icon_image);
return button;
}
// Creates `create_desk_templates_widget_`. It contains a button that saves the
// active desk as a template.
std::unique_ptr<views::Widget> CreateDesksTemplatesWidget(
aura::Window* root_window) {
views::Widget::InitParams params;
params.type = views::Widget::InitParams::TYPE_POPUP;
params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.opacity = views::Widget::InitParams::WindowOpacity::kTranslucent;
params.name = "CreateDesksTemplatesWidget";
params.accept_events = true;
params.parent = desks_util::GetActiveDeskContainerForRoot(root_window);
params.init_properties_container.SetProperty(kHideInDeskMiniViewKey, true);
auto widget = std::make_unique<views::Widget>();
widget->set_focus_on_creation(false);
widget->Init(std::move(params));
return widget;
}
float GetWantedDropTargetOpacity(
SplitViewDragIndicators::WindowDraggingState window_dragging_state) {
switch (window_dragging_state) {
case SplitViewDragIndicators::WindowDraggingState::kNoDrag:
case SplitViewDragIndicators::WindowDraggingState::kOtherDisplay:
case SplitViewDragIndicators::WindowDraggingState::kToSnapLeft:
case SplitViewDragIndicators::WindowDraggingState::kToSnapRight:
return 0.f;
case SplitViewDragIndicators::WindowDraggingState::kFromOverview:
case SplitViewDragIndicators::WindowDraggingState::kFromTop:
case SplitViewDragIndicators::WindowDraggingState::kFromShelf:
return 1.f;
}
}
gfx::Insets GetGridInsetsImpl(const gfx::Rect& grid_bounds) {
const int horizontal_inset =
base::ClampFloor(kOverviewInsetRatio *
std::min(grid_bounds.width(), grid_bounds.height()));
const int vertical_inset =
horizontal_inset +
kOverviewVerticalInset * (grid_bounds.height() - 2 * horizontal_inset);
return gfx::Insets(std::max(0, vertical_inset - kWindowMargin),
std::max(0, horizontal_inset - kWindowMargin));
}
bool ShouldExcludeItemFromGridLayout(
OverviewItem* item,
const base::flat_set<OverviewItem*>& ignored_items) {
return item->animating_to_close() || ignored_items.contains(item);
}
} // namespace
// The class to observe the overview window that the dragged tabs will merge
// into. After the dragged tabs merge into the overview window, and if the
// overview window represents a minimized window, we need to update the
// overview minimized widget's content view so that it reflects the merge.
class OverviewGrid::TargetWindowObserver : public aura::WindowObserver {
public:
TargetWindowObserver() = default;
TargetWindowObserver(const TargetWindowObserver&) = delete;
TargetWindowObserver& operator=(const TargetWindowObserver&) = delete;
~TargetWindowObserver() override { StopObserving(); }
void StartObserving(aura::Window* window) {
if (target_window_)
StopObserving();
target_window_ = window;
target_window_->AddObserver(this);
}
// aura::WindowObserver:
void OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) override {
DCHECK_EQ(window, target_window_);
// When the property is cleared, the dragged window should have been merged
// into |target_window_|, update the corresponding window item in overview.
if (key == kIsDeferredTabDraggingTargetWindowKey &&
!window->GetProperty(kIsDeferredTabDraggingTargetWindowKey)) {
UpdateWindowItemInOverviewContaining(window);
StopObserving();
}
}
void OnWindowDestroying(aura::Window* window) override {
DCHECK_EQ(window, target_window_);
StopObserving();
}
private:
void UpdateWindowItemInOverviewContaining(aura::Window* window) {
OverviewController* overview_controller =
Shell::Get()->overview_controller();
if (!overview_controller->InOverviewSession())
return;
OverviewGrid* grid =
overview_controller->overview_session()->GetGridWithRootWindow(
window->GetRootWindow());
if (!grid)
return;
OverviewItem* item = grid->GetOverviewItemContaining(window);
if (!item)
return;
item->UpdateItemContentViewForMinimizedWindow();
}
void StopObserving() {
if (target_window_)
target_window_->RemoveObserver(this);
target_window_ = nullptr;
}
aura::Window* target_window_ = nullptr;
};
OverviewGrid::OverviewGrid(aura::Window* root_window,
const std::vector<aura::Window*>& windows,
OverviewSession* overview_session)
: root_window_(root_window),
overview_session_(overview_session),
split_view_drag_indicators_(
ShouldAllowSplitView()
? std::make_unique<SplitViewDragIndicators>(root_window)
: nullptr),
bounds_(GetGridBoundsInScreen(root_window)) {
for (auto* window : windows) {
if (window->GetRootWindow() != root_window)
continue;
// Stop ongoing animations before entering overview mode. Because we are
// deferring SetTransform of the windows beneath the window covering the
// available workspace, we need to set the correct transforms of these
// windows before entering overview mode again in the
// OnImplicitAnimationsCompleted() of the observer of the
// available-workspace-covering window's animation.
auto* animator = window->layer()->GetAnimator();
if (animator->is_animating())
window->layer()->GetAnimator()->StopAnimating();
window_list_.push_back(
std::make_unique<OverviewItem>(window, overview_session_, this));
}
}
OverviewGrid::~OverviewGrid() = default;
void OverviewGrid::Shutdown() {
EndNudge();
SplitViewController::Get(root_window_)->RemoveObserver(this);
ScreenRotationAnimator::GetForRootWindow(root_window_)->RemoveObserver(this);
Shell::Get()->wallpaper_controller()->RemoveObserver(this);
grid_event_handler_.reset();
bool has_non_cover_animating = false;
int animate_count = 0;
for (const auto& window : window_list_) {
if (window->should_animate_when_exiting() && !has_non_cover_animating) {
has_non_cover_animating |=
!CanCoverAvailableWorkspace(window->GetWindow());
animate_count++;
}
window->Shutdown();
}
bool single_animation_in_clamshell =
(animate_count == 1 && !has_non_cover_animating) &&
!Shell::Get()->tablet_mode_controller()->InTabletMode();
const bool in_split_view =
SplitViewController::Get(root_window_)->InSplitViewMode();
// OverviewGrid in splitscreen does not include the window to be activated.
if (!window_list_.empty() || in_split_view) {
bool minimized_in_tablet = overview_session_->enter_exit_overview_type() ==
OverviewEnterExitType::kFadeOutExit;
// The following instance self-destructs when shutdown animation ends.
new ShutdownAnimationMetricsTrackerObserver(
root_window_->layer()->GetCompositor(), in_split_view,
single_animation_in_clamshell, minimized_in_tablet);
}
window_list_.clear();
if (desks_templates_grid_)
desks_templates_grid_->CloseNow();
overview_session_ = nullptr;
}
void OverviewGrid::PrepareForOverview() {
if (!ShouldAnimateWallpaper(root_window_))
MaybeInitDesksWidget();
for (const auto& window : window_list_)
window->PrepareForOverview();
SplitViewController::Get(root_window_)->AddObserver(this);
if (Shell::Get()->tablet_mode_controller()->InTabletMode())
ScreenRotationAnimator::GetForRootWindow(root_window_)->AddObserver(this);
grid_event_handler_ = std::make_unique<OverviewGridEventHandler>(this);
Shell::Get()->wallpaper_controller()->AddObserver(this);
if (features::AreDesksTemplatesEnabled())
ShowCreateDesksTemplatesButtons();
}
void OverviewGrid::PositionWindows(
bool animate,
const base::flat_set<OverviewItem*>& ignored_items,
OverviewTransition transition) {
if (!overview_session_ || suspend_reposition_ || window_list_.empty())
return;
DCHECK_NE(transition, OverviewTransition::kExit);
std::vector<gfx::RectF> rects =
ShouldUseTabletModeGridLayout() &&
(window_list_.size() - ignored_items.size() >=
kMinimumItemsForNewLayout)
? GetWindowRectsForTabletModeLayout(ignored_items)
: GetWindowRects(ignored_items);
if (transition == OverviewTransition::kEnter) {
CalculateWindowListAnimationStates(/*selected_item=*/nullptr, transition,
rects);
}
// Position the windows centering the left-aligned rows vertically. Do not
// position items in |ignored_items|.
OverviewAnimationType animation_type = OVERVIEW_ANIMATION_NONE;
switch (transition) {
case OverviewTransition::kEnter: {
const bool entering_from_home =
overview_session_->enter_exit_overview_type() ==
OverviewEnterExitType::kFadeInEnter;
animation_type = entering_from_home
? OVERVIEW_ANIMATION_ENTER_FROM_HOME_LAUNCHER
: OVERVIEW_ANIMATION_LAYOUT_OVERVIEW_ITEMS_ON_ENTER;
break;
}
case OverviewTransition::kInOverview:
animation_type = OVERVIEW_ANIMATION_LAYOUT_OVERVIEW_ITEMS_IN_OVERVIEW;
break;
case OverviewTransition::kExit:
NOTREACHED();
}
int animate_count = 0;
bool has_non_cover_animating = false;
std::vector<OverviewAnimationType> animation_types(rects.size());
const bool can_do_spawn_animation =
animate && transition == OverviewTransition::kInOverview;
for (size_t i = 0; i < window_list_.size(); ++i) {
OverviewItem* window_item = window_list_[i].get();
if (ShouldExcludeItemFromGridLayout(window_item, ignored_items)) {
rects[i].SetRect(0, 0, 0, 0);
continue;
}
// Calculate if each window item needs animation.
bool should_animate_item = animate;
// If we're in entering overview process, not all window items in the grid
// might need animation even if the grid needs animation.
if (animate && transition == OverviewTransition::kEnter)
should_animate_item = window_item->should_animate_when_entering();
if (animate && transition == OverviewTransition::kEnter) {
if (window_item->should_animate_when_entering() &&
!has_non_cover_animating) {
has_non_cover_animating |=
!CanCoverAvailableWorkspace(window_item->GetWindow());
++animate_count;
}
}
if (can_do_spawn_animation && window_item->should_use_spawn_animation())
animation_type = OVERVIEW_ANIMATION_SPAWN_ITEM_IN_OVERVIEW;
animation_types[i] =
should_animate_item ? animation_type : OVERVIEW_ANIMATION_NONE;
}
if (animate && transition == OverviewTransition::kEnter &&
!window_list_.empty()) {
bool single_animation_in_clamshell =
animate_count == 1 && !has_non_cover_animating &&
!Shell::Get()->tablet_mode_controller()->InTabletMode();
bool minimized_in_tablet = overview_session_->enter_exit_overview_type() ==
OverviewEnterExitType::kFadeInEnter;
metrics_tracker_ = std::make_unique<OverviewEnterMetricsTracker>(
window_list_[0]->GetWindow()->layer()->GetCompositor(),
SplitViewController::Get(root_window_)->InSplitViewMode(),
single_animation_in_clamshell, minimized_in_tablet);
}
// Apply the animation after creating metrics_tracker_ so that unit test
// can correctly count the measure requests.
for (size_t i = 0; i < window_list_.size(); ++i) {
if (rects[i].IsEmpty())
continue;
OverviewItem* window_item = window_list_[i].get();
window_item->SetBounds(rects[i], animation_types[i]);
}
}
OverviewItem* OverviewGrid::GetOverviewItemContaining(
const aura::Window* window) const {
for (const auto& window_item : window_list_) {
if (window_item && window_item->Contains(window))
return window_item.get();
}
return nullptr;
}
void OverviewGrid::AddItem(aura::Window* window,
bool reposition,
bool animate,
const base::flat_set<OverviewItem*>& ignored_items,
size_t index,
bool use_spawn_animation,
bool restack) {
DCHECK(!GetOverviewItemContaining(window));
DCHECK_LE(index, window_list_.size());
window_list_.insert(
window_list_.begin() + index,
std::make_unique<OverviewItem>(window, overview_session_, this));
UpdateFrameThrottling();
auto* item = window_list_[index].get();
item->PrepareForOverview();
if (animate && use_spawn_animation && reposition) {
item->set_should_use_spawn_animation(true);
} else {
// The item is added after overview enter animation is complete, so
// just call OnStartingAnimationComplete() only if we won't animate it with
// with the spawn animation. Otherwise, OnStartingAnimationComplete() will
// be called when the spawn-item-animation completes (See
// OverviewItem::OnItemSpawnedAnimationCompleted()).
item->OnStartingAnimationComplete();
}
if (restack) {
if (reposition && animate)
item->set_should_restack_on_animation_end(true);
else
item->Restack();
}
if (reposition)
PositionWindows(animate, ignored_items);
}
void OverviewGrid::AppendItem(aura::Window* window,
bool reposition,
bool animate,
bool use_spawn_animation) {
AddItem(window, reposition, animate, /*ignored_items=*/{},
window_list_.size(), use_spawn_animation, /*restack=*/false);
}
void OverviewGrid::AddItemInMruOrder(aura::Window* window,
bool reposition,
bool animate,
bool restack) {
AddItem(window, reposition, animate, /*ignored_items=*/{},
FindInsertionIndex(window), /*use_spawn_animation=*/false, restack);
}
void OverviewGrid::RemoveItem(OverviewItem* overview_item,
bool item_destroying,
bool reposition) {
EndNudge();
// Use reverse iterator to be efficient when removing all.
auto iter = std::find_if(window_list_.rbegin(), window_list_.rend(),
base::MatchesUniquePtr(overview_item));
DCHECK(iter != window_list_.rend());
// This can also be called when shutting down |this|, at which the item will
// be cleaning up and its associated view may be nullptr. |overview_item|
// needs to still be in |window_list_| so we can compute what the deleted
// index is.
if (overview_session_ && (*iter)->overview_item_view()) {
overview_session_->highlight_controller()->OnViewDestroyingOrDisabling(
(*iter)->overview_item_view());
}
// Erase from the list first because deleting OverviewItem can lead to
// iterating through the |window_list_|.
std::unique_ptr<OverviewItem> tmp = std::move(*iter);
window_list_.erase(std::next(iter).base());
tmp.reset();
UpdateFrameThrottling();
if (!item_destroying)
return;
if (!overview_session_)
return;
if (empty()) {
overview_session_->OnGridEmpty();
return;
}
if (reposition) {
// Update the grid bounds if needed and reposition the windows minus the
// currently overview dragged window, if there is one. Note: this does not
// update the grid bounds if the window being dragged from the top or shelf,
// the former being handled in TabletModeWindowDragDelegate's destructor.
base::flat_set<OverviewItem*> ignored_items;
OverviewItem* dragged_item =
overview_session_->GetCurrentDraggedOverviewItem();
if (dragged_item)
ignored_items.insert(dragged_item);
const gfx::Rect grid_bounds = GetGridBoundsInScreen(
root_window_,
split_view_drag_indicators_
? absl::make_optional(
split_view_drag_indicators_->current_window_dragging_state())
: absl::nullopt,
/*divider_changed=*/false,
/*account_for_hotseat=*/true);
SetBoundsAndUpdatePositions(grid_bounds, ignored_items, /*animate=*/true);
}
}
void OverviewGrid::AddDropTargetForDraggingFromThisGrid(
OverviewItem* dragged_item) {
DCHECK(!drop_target_widget_);
drop_target_widget_ =
CreateDropTargetWidget(root_window_, dragged_item->GetWindow());
const size_t position = GetOverviewItemIndex(dragged_item) + 1u;
overview_session_->AddItem(drop_target_widget_->GetNativeWindow(),
/*reposition=*/true, /*animate=*/false,
/*ignored_items=*/{dragged_item}, position);
}
void OverviewGrid::AddDropTargetNotForDraggingFromThisGrid(
aura::Window* dragged_window,
bool animate) {
DCHECK(!drop_target_widget_);
drop_target_widget_ = CreateDropTargetWidget(root_window_, dragged_window);
aura::Window* drop_target_window = drop_target_widget_->GetNativeWindow();
if (animate) {
drop_target_widget_->SetOpacity(0.f);
ScopedOverviewAnimationSettings settings(
OVERVIEW_ANIMATION_DROP_TARGET_FADE, drop_target_window);
drop_target_widget_->SetOpacity(1.f);
}
const size_t position = FindInsertionIndex(dragged_window);
overview_session_->AddItem(drop_target_window, /*reposition=*/true, animate,
/*ignored_items=*/{}, position);
}
void OverviewGrid::RemoveDropTarget() {
DCHECK(drop_target_widget_);
OverviewItem* drop_target = GetDropTarget();
overview_session_->RemoveItem(drop_target);
drop_target_widget_.reset();
}
void OverviewGrid::SetBoundsAndUpdatePositions(
const gfx::Rect& bounds_in_screen,
const base::flat_set<OverviewItem*>& ignored_items,
bool animate) {
bounds_ = bounds_in_screen;
MaybeUpdateDesksWidgetBounds();
PositionWindows(animate, ignored_items);
}
void OverviewGrid::RearrangeDuringDrag(
OverviewItem* dragged_item,
SplitViewDragIndicators::WindowDraggingState window_dragging_state) {
OverviewItem* drop_target = GetDropTarget();
// Update the drop target visibility according to |window_dragging_state|.
if (drop_target) {
ScopedOverviewAnimationSettings settings(
OVERVIEW_ANIMATION_DROP_TARGET_FADE,
drop_target_widget_->GetNativeWindow());
drop_target->SetOpacity(GetWantedDropTargetOpacity(window_dragging_state));
}
// Update the grid's bounds.
const gfx::Rect wanted_grid_bounds = GetGridBoundsInScreen(
root_window_, absl::make_optional(window_dragging_state),
/*divider_changed=*/false, /*account_for_hotseat=*/true);
if (bounds_ != wanted_grid_bounds) {
base::flat_set<OverviewItem*> ignored_items;
if (dragged_item)
ignored_items.insert(dragged_item);
SetBoundsAndUpdatePositions(wanted_grid_bounds, ignored_items,
/*animate=*/true);
}
}
void OverviewGrid::SetSplitViewDragIndicatorsDraggedWindow(
aura::Window* dragged_window) {
DCHECK(split_view_drag_indicators_);
split_view_drag_indicators_->SetDraggedWindow(dragged_window);
}
void OverviewGrid::SetSplitViewDragIndicatorsWindowDraggingState(
SplitViewDragIndicators::WindowDraggingState window_dragging_state) {
DCHECK(split_view_drag_indicators_);
split_view_drag_indicators_->SetWindowDraggingState(window_dragging_state);
}
bool OverviewGrid::MaybeUpdateDesksWidgetBounds() {
if (!desks_widget_)
return false;
const gfx::Rect desks_widget_bounds = GetDesksWidgetBounds();
if (desks_widget_bounds != desks_widget_->GetWindowBoundsInScreen()) {
// Note that the desks widget window is placed on the active desk container,
// which has the kUsesScreenCoordinatesKey property set to true, and hence
// we use the screen coordinates when positioning the desks widget.
//
// On certain display zooms, the requested |desks_widget_bounds| may differ
// than the current screen bounds of the desks widget by 1dp, but internally
// it will end up being the same and therefore a layout may not be
// triggered. This can cause mini views not to show up at all. We must
// guarantee that a layout will always occur by invalidating the layout.
// See https://crbug.com/1056371 for more details.
desks_bar_view_->InvalidateLayout();
desks_widget_->SetBounds(desks_widget_bounds);
return true;
}
return false;
}
void OverviewGrid::OnUserWorkAreaInsetsChanged(aura::Window* root_window) {
DCHECK_EQ(root_window, root_window_);
if (!desks_widget_)
return;
SetBoundsAndUpdatePositions(GetGridBoundsInScreen(root_window_),
/*ignored_items=*/{}, /*animate=*/false);
}
void OverviewGrid::UpdateDropTargetBackgroundVisibility(
OverviewItem* dragged_item,
const gfx::PointF& location_in_screen) {
DCHECK(drop_target_widget_);
aura::Window* target_window =
GetTargetWindowOnLocation(location_in_screen, dragged_item);
DropTargetView* drop_target_view =
static_cast<DropTargetView*>(drop_target_widget_->GetContentsView());
DCHECK(drop_target_view);
drop_target_view->UpdateBackgroundVisibility(
target_window && IsDropTargetWindow(target_window));
}
void OverviewGrid::OnSelectorItemDragStarted(OverviewItem* item) {
CommitDeskNameChanges();
for (auto& overview_mode_item : window_list_)
overview_mode_item->OnSelectorItemDragStarted(item);
}
void OverviewGrid::ShowDesksTemplatesGrid() {
if (!desks_templates_grid_) {
desks_templates_grid_ =
DesksTemplatesGridView::CreateDesksTemplatesGridWidget(
root_window_, GetGridEffectiveBounds());
}
desks_templates_grid_->Show();
}
void OverviewGrid::ShowCreateDesksTemplatesButtons() {
create_desks_templates_widget_ = CreateDesksTemplatesWidget(root_window_);
create_desks_templates_widget_->SetContentsView(CreateDesksTemplatesButton(
base::BindRepeating(&OverviewGrid::OnCreateDesksTemplatesButtonPressed,
base::Unretained(this))));
create_desks_templates_widget_->Show();
// TODO(sophiewen): Set bounds when specs come out.
create_desks_templates_widget_->SetBounds(gfx::Rect(20, 136, 180, 32));
}
void OverviewGrid::OnCreateDesksTemplatesButtonPressed() {
// TODO(sophiewen): This logic will be implemented.
}
bool OverviewGrid::IsShowingDesksTemplatesGrid() const {
return desks_templates_grid_ && desks_templates_grid_->IsVisible();
}
void OverviewGrid::OnSelectorItemDragEnded(bool snap) {
for (auto& overview_mode_item : window_list_)
overview_mode_item->OnSelectorItemDragEnded(snap);
}
void OverviewGrid::OnWindowDragStarted(aura::Window* dragged_window,
bool animate) {
dragged_window_ = dragged_window;
AddDropTargetNotForDraggingFromThisGrid(dragged_window, animate);
// Stack the |dragged_window| at top during drag.
dragged_window->parent()->StackChildAtTop(dragged_window);
// Called to set caption and title visibility during dragging.
OnSelectorItemDragStarted(/*item=*/nullptr);
}
void OverviewGrid::OnWindowDragContinued(
aura::Window* dragged_window,
const gfx::PointF& location_in_screen,
SplitViewDragIndicators::WindowDraggingState window_dragging_state) {
DCHECK_EQ(dragged_window_, dragged_window);
DCHECK_EQ(dragged_window->GetRootWindow(), root_window_);
RearrangeDuringDrag(nullptr, window_dragging_state);
UpdateDropTargetBackgroundVisibility(nullptr, location_in_screen);
aura::Window* target_window =
GetTargetWindowOnLocation(location_in_screen, /*ignored_item=*/nullptr);
if (SplitViewDragIndicators::GetSnapPosition(window_dragging_state) !=
SplitViewController::NONE) {
// If the dragged window is currently dragged into preview window area,
// hide the highlight.
overview_session_->highlight_controller()->HideTabDragHighlight();
// Also clear ash::kIsDeferredTabDraggingTargetWindowKey key on the target
// overview item so that it can't merge into this overview item if the
// dragged window is currently in preview window area.
if (target_window && !IsDropTargetWindow(target_window))
target_window->ClearProperty(kIsDeferredTabDraggingTargetWindowKey);
return;
}
// Show the tab drag highlight if |location_in_screen| is contained by the
// browser windows' overview item in overview.
if (target_window &&
target_window->GetProperty(kIsDeferredTabDraggingTargetWindowKey)) {
auto* item = GetOverviewItemContaining(target_window);
if (!item)
return;
overview_session_->highlight_controller()->ShowTabDragHighlight(
item->overview_item_view());
return;
}
overview_session_->highlight_controller()->HideTabDragHighlight();
}
void OverviewGrid::OnWindowDragEnded(aura::Window* dragged_window,
const gfx::PointF& location_in_screen,
bool should_drop_window_into_overview,
bool snap) {
DCHECK_EQ(dragged_window_, dragged_window);
DCHECK_EQ(dragged_window->GetRootWindow(), root_window_);
DCHECK(drop_target_widget_.get());
dragged_window_ = nullptr;
// Add the dragged window into drop target in overview if
// |should_drop_window_into_overview| is true. Only consider add the dragged
// window into drop target if SelectedWindow is false since drop target will
// not be selected and tab dragging might drag a tab window to merge it into a
// browser window in overview.
if (overview_session_->highlight_controller()->IsTabDragHighlightVisible())
overview_session_->highlight_controller()->HideTabDragHighlight();
else if (should_drop_window_into_overview)
AddDraggedWindowIntoOverviewOnDragEnd(dragged_window);
RemoveDropTarget();
// Called to reset caption and title visibility after dragging.
OnSelectorItemDragEnded(snap);
// After drag ends, if the dragged window needs to merge into another window
// |target_window|, and we may need to update |minimized_widget_| that holds
// the contents of |target_window| if |target_window| is a minimized window
// in overview.
aura::Window* target_window =
GetTargetWindowOnLocation(location_in_screen, /*ignored_item=*/nullptr);
if (target_window &&
target_window->GetProperty(kIsDeferredTabDraggingTargetWindowKey)) {
// Create an window observer and update the minimized window widget after
// the dragged window merges into |target_window|.
if (!target_window_observer_)
target_window_observer_ = std::make_unique<TargetWindowObserver>();
target_window_observer_->StartObserving(target_window);
}
// Update the grid bounds and reposition windows. Since the grid bounds might
// be updated based on the preview area during drag, but the window finally
// didn't be snapped to the preview area.
SetBoundsAndUpdatePositions(GetGridBoundsInScreen(root_window_),
/*ignored_items=*/{},
/*animate=*/true);
}
void OverviewGrid::SetVisibleDuringWindowDragging(bool visible, bool animate) {
for (const auto& window_item : window_list_)
window_item->SetVisibleDuringWindowDragging(visible, animate);
// Update |desks_widget_|.
if (desks_widget_) {
ui::Layer* layer = desks_widget_->GetNativeWindow()->layer();
float new_opacity = visible ? 1.f : 0.f;
if (layer->GetTargetOpacity() == new_opacity)
return;
if (animate) {
ScopedOverviewAnimationSettings settings(
OVERVIEW_ANIMATION_OPACITY_ON_WINDOW_DRAG,
desks_widget_->GetNativeWindow());
layer->SetOpacity(new_opacity);
} else {
layer->SetOpacity(new_opacity);
}
}
}
bool OverviewGrid::IsDropTargetWindow(aura::Window* window) const {
return drop_target_widget_ &&
drop_target_widget_->GetNativeWindow() == window;
}
OverviewItem* OverviewGrid::GetDropTarget() {
return drop_target_widget_
? GetOverviewItemContaining(drop_target_widget_->GetNativeWindow())
: nullptr;
}
void OverviewGrid::OnDisplayMetricsChanged() {
if (split_view_drag_indicators_)
split_view_drag_indicators_->OnDisplayBoundsChanged();
UpdateCannotSnapWarningVisibility();
if (desks_templates_grid_)
desks_templates_grid_->SetBounds(GetGridEffectiveBounds());
// In case of split view mode, the grid bounds and item positions will be
// updated in |OnSplitViewDividerPositionChanged|.
if (SplitViewController::Get(root_window_)->InSplitViewMode())
return;
SetBoundsAndUpdatePositions(GetGridBoundsInScreen(root_window_),
/*ignored_items=*/{}, /*animate=*/false);
}
void OverviewGrid::OnSplitViewStateChanged(
SplitViewController::State previous_state,
SplitViewController::State state) {
// Do nothing if overview is being shutdown.
OverviewController* overview_controller = Shell::Get()->overview_controller();
if (!overview_controller->InOverviewSession())
return;
SplitViewController* split_view_controller =
SplitViewController::Get(root_window_);
const bool unsnappable_window_activated =
state == SplitViewController::State::kNoSnap &&
split_view_controller->end_reason() ==
SplitViewController::EndReason::kUnsnappableWindowActivated;
// If two windows were snapped to both sides of the screen or an unsnappable
// window was just activated, or we're in single split mode in clamshell mode
// and there is no window in overview, end overview mode and bail out.
if (state == SplitViewController::State::kBothSnapped ||
unsnappable_window_activated ||
(split_view_controller->InClamshellSplitViewMode() &&
overview_session_->IsEmpty())) {
overview_session_->RestoreWindowActivation(false);
overview_controller->EndOverview(OverviewEndAction::kSplitView);
return;
}
// Update the cannot snap warnings and adjust the grid bounds.
UpdateCannotSnapWarningVisibility();
SetBoundsAndUpdatePositions(GetGridBoundsInScreen(root_window_),
/*ignored_items=*/{}, /*animate=*/false);
// If split view mode was ended, then activate the overview focus window, to
// match the behavior of entering overview mode in the beginning.
if (state == SplitViewController::State::kNoSnap)
wm::ActivateWindow(overview_session_->GetOverviewFocusWindow());
}
void OverviewGrid::OnSplitViewDividerPositionChanged() {
SetBoundsAndUpdatePositions(
GetGridBoundsInScreen(root_window_,
/*window_dragging_state=*/absl::nullopt,
/*divider_changed=*/true,
/*account_for_hotseat=*/true),
/*ignored_items=*/{}, /*animate=*/false);
}
void OverviewGrid::OnScreenCopiedBeforeRotation() {
Shell::Get()->overview_controller()->PauseOcclusionTracker();
for (auto& window : window_list()) {
window->set_disable_mask(true);
window->UpdateRoundedCornersAndShadow();
window->StopWidgetAnimation();
}
}
void OverviewGrid::OnScreenRotationAnimationFinished(
ScreenRotationAnimator* animator,
bool canceled) {
for (auto& window : window_list())
window->set_disable_mask(false);
Shell::Get()->overview_controller()->DelayedUpdateRoundedCornersAndShadow();
Shell::Get()->overview_controller()->UnpauseOcclusionTracker(
kOcclusionUnpauseDurationForRotation);
}
void OverviewGrid::OnWallpaperChanging() {
grid_event_handler_.reset();
}
void OverviewGrid::OnWallpaperChanged() {
grid_event_handler_ = std::make_unique<OverviewGridEventHandler>(this);
}
void OverviewGrid::OnStartingAnimationComplete(bool canceled) {
metrics_tracker_.reset();
if (canceled)
return;
MaybeInitDesksWidget();
for (auto& window : window_list())
window->OnStartingAnimationComplete();
}
void OverviewGrid::CalculateWindowListAnimationStates(
OverviewItem* selected_item,
OverviewTransition transition,
const std::vector<gfx::RectF>& target_bounds) {
using OverviewTransition = OverviewTransition;
// Sanity checks to enforce assumptions used in later codes.
switch (transition) {
case OverviewTransition::kEnter:
DCHECK_EQ(target_bounds.size(), window_list_.size());
break;
case OverviewTransition::kExit:
DCHECK(target_bounds.empty());
break;
default:
NOTREACHED();
}
auto is_always_on_top_item = [](OverviewItem* item) -> bool {
DCHECK(item);
return item->GetWindow()->GetProperty(aura::client::kZOrderingKey) !=
ui::ZOrderLevel::kNormal;
};
// Create a copy of `window_list_` which has the selected item and
// always on top windows in the front.
std::vector<OverviewItem*> always_on_top_items;
std::vector<OverviewItem*> regular_items;
for (const std::unique_ptr<OverviewItem>& item : window_list_) {
OverviewItem* item_ptr = item.get();
DCHECK(item_ptr);
// Skip the selected item, it will be inserted into the front.
if (item_ptr == selected_item)
continue;
if (is_always_on_top_item(item_ptr))
always_on_top_items.push_back(item_ptr);
else
regular_items.push_back(item_ptr);
}
// Construct `items` so they are ordered like so.
// 1) Always on top window that is selected.
// 2) Always on top window.
// 3) Selected window which is not always on top.
// 4) Regular window.
// Windows in the same group maintain their ordering from `window_list`.
std::vector<OverviewItem*> items;
if (selected_item && is_always_on_top_item(selected_item))
items.insert(items.begin(), selected_item);
items.insert(items.end(), always_on_top_items.begin(),
always_on_top_items.end());
if (selected_item && !is_always_on_top_item(selected_item))
items.insert(items.end(), selected_item);
items.insert(items.end(), regular_items.begin(), regular_items.end());
SkRegion occluded_region;
auto* split_view_controller = SplitViewController::Get(root_window_);
if (split_view_controller->InSplitViewMode()) {
// Snapped windows and the split view divider are not included in
// |target_bounds| or |window_list_|, but can occlude other windows, so add
// them manually to |region| here.
SkIRect snapped_window_bounds = gfx::RectToSkIRect(
split_view_controller->GetDefaultSnappedWindow()->GetBoundsInScreen());
occluded_region.op(snapped_window_bounds, SkRegion::kUnion_Op);
auto* divider = split_view_controller->split_view_divider();
if (divider) {
aura::Window* divider_window =
divider->divider_widget()->GetNativeWindow();
SkIRect divider_bounds =
gfx::RectToSkIRect(divider_window->GetBoundsInScreen());
occluded_region.op(divider_bounds, SkRegion::kUnion_Op);
}
}
gfx::Rect screen_bounds = GetGridEffectiveBounds();
for (size_t i = 0; i < items.size(); ++i) {
const bool minimized =
WindowState::Get(items[i]->GetWindow())->IsMinimized();
bool src_occluded = minimized;
bool dst_occluded = false;
gfx::Rect src_bounds_temp =
minimized ? gfx::Rect()
: items[i]->GetWindow()->GetBoundsInRootWindow();
if (!src_bounds_temp.IsEmpty()) {
if (transition == OverviewTransition::kEnter &&
Shell::Get()->tablet_mode_controller()->InTabletMode()) {
BackdropController* backdrop_controller =
GetActiveWorkspaceController(root_window_)
->layout_manager()
->backdrop_controller();
if (backdrop_controller->GetTopmostWindowWithBackdrop() ==
items[i]->GetWindow()) {
src_bounds_temp = screen_util::GetDisplayWorkAreaBoundsInParent(
items[i]->GetWindow());
}
} else if (transition == OverviewTransition::kExit) {
// On exiting overview, |GetBoundsInRootWindow()| will have the overview
// translation applied to it, so use |bounds()| and
// |ConvertRectToScreen()| to get the true target bounds.
src_bounds_temp = items[i]->GetWindow()->bounds();
::wm::ConvertRectToScreen(items[i]->root_window(), &src_bounds_temp);
}
}
// The bounds of of the destination may be partially or fully offscreen.
// Partially offscreen rects should be clipped so the onscreen portion is
// treated normally. Fully offscreen rects (intersection with the screen
// bounds is empty) should never be animated.
gfx::Rect dst_bounds_temp = gfx::ToEnclosedRect(
transition == OverviewTransition::kEnter ? target_bounds[i]
: items[i]->target_bounds());
dst_bounds_temp.Intersect(screen_bounds);
if (dst_bounds_temp.IsEmpty()) {
items[i]->set_should_animate_when_entering(false);
items[i]->set_should_animate_when_exiting(false);
continue;
}
SkIRect src_bounds = gfx::RectToSkIRect(src_bounds_temp);
SkIRect dst_bounds = gfx::RectToSkIRect(dst_bounds_temp);
if (!occluded_region.isEmpty()) {
src_occluded |=
(!src_bounds.isEmpty() && occluded_region.contains(src_bounds));
dst_occluded |= occluded_region.contains(dst_bounds);
}
// Add |src_bounds| to our region if it is not empty (minimized window).
if (!src_bounds.isEmpty())
occluded_region.op(src_bounds, SkRegion::kUnion_Op);
const bool should_animate = !(src_occluded && dst_occluded);
if (transition == OverviewTransition::kEnter)
items[i]->set_should_animate_when_entering(should_animate);
else if (transition == OverviewTransition::kExit)
items[i]->set_should_animate_when_exiting(should_animate);
}
}
void OverviewGrid::SetWindowListNotAnimatedWhenExiting() {
should_animate_when_exiting_ = false;
for (const auto& item : window_list_)
item->set_should_animate_when_exiting(false);
}
void OverviewGrid::StartNudge(OverviewItem* item) {
// When there is one window left, there is no need to nudge.
if (window_list_.size() <= 1) {
nudge_data_.clear();
return;
}
// If any of the items are being animated to close, do not nudge any windows
// otherwise we have to deal with potential items getting removed from
// |window_list_| midway through a nudge.
for (const auto& window_item : window_list_) {
if (window_item->animating_to_close()) {
nudge_data_.clear();
return;
}
}
DCHECK(item);
// Get the bounds of the windows currently, and the bounds if |item| were to
// be removed.
std::vector<gfx::RectF> src_rects;
for (const auto& window_item : window_list_)
src_rects.push_back(window_item->target_bounds());
std::vector<gfx::RectF> dst_rects = GetWindowRects({item});
const size_t index = GetOverviewItemIndex(item);
// Returns a vector of integers indicating which row the item is in. |index|
// is the index of the element which is going to be deleted and should not
// factor into calculations. The call site should mark |index| as -1 if it
// should not be used. The item at |index| is marked with a 0. The heights of
// items are all set to the same value so a new row is determined if the y
// value has changed from the previous item.
auto get_rows = [](const std::vector<gfx::RectF>& bounds_list, size_t index) {
std::vector<int> row_numbers;
int current_row = 1;
float last_y = 0;
for (size_t i = 0; i < bounds_list.size(); ++i) {
if (i == index) {
row_numbers.push_back(0);
continue;
}
// Update |current_row| if the y position has changed (heights are all
// equal in overview, so a new y position indicates a new row).
if (last_y != 0 && last_y != bounds_list[i].y())
++current_row;
row_numbers.push_back(current_row);
last_y = bounds_list[i].y();
}
return row_numbers;
};
std::vector<int> src_rows = get_rows(src_rects, -1);
std::vector<int> dst_rows = get_rows(dst_rects, index);
// Do nothing if the number of rows change.
if (dst_rows.back() != 0 && src_rows.back() != dst_rows.back())
return;
size_t second_last_index = src_rows.size() - 2;
if (dst_rows.back() == 0 &&
src_rows[second_last_index] != dst_rows[second_last_index]) {
return;
}
// Do nothing if the last item from the previous row will drop onto the
// current row, this will cause the items in the current row to shift to the
// right while the previous item stays in the previous row, which looks weird.
if (src_rows[index] > 1) {
// Find the last item from the previous row.
size_t previous_row_last_index = index;
while (src_rows[previous_row_last_index] == src_rows[index]) {
--previous_row_last_index;
}
// Early return if the last item in the previous row changes rows.
if (src_rows[previous_row_last_index] != dst_rows[previous_row_last_index])
return;
}
// Helper to check whether the item at |item_index| will be nudged.
auto should_nudge = [&src_rows, &dst_rows, &index](size_t item_index) {
// Out of bounds.
if (item_index >= src_rows.size())
return false;
// Nudging happens when the item stays on the same row and is also on the
// same row as the item to be deleted was.
if (dst_rows[item_index] == src_rows[index] &&
dst_rows[item_index] == src_rows[item_index]) {
return true;
}
return false;
};
// Starting from |index| go up and down while the nudge condition returns
// true.
std::vector<int> affected_indexes;
size_t loop_index;
if (index > 0) {
loop_index = index - 1;
while (should_nudge(loop_index)) {
affected_indexes.push_back(loop_index);
--loop_index;
}
}
loop_index = index + 1;
while (should_nudge(loop_index)) {
affected_indexes.push_back(loop_index);
++loop_index;
}
// Populate |nudge_data_| with the indexes in |affected_indexes| and their
// respective source and destination bounds.
nudge_data_.resize(affected_indexes.size());
for (size_t i = 0; i < affected_indexes.size(); ++i) {
NudgeData data;
data.index = affected_indexes[i];
data.src = src_rects[data.index];
data.dst = dst_rects[data.index];
nudge_data_[i] = data;
}
}
void OverviewGrid::UpdateNudge(OverviewItem* item, double value) {
for (const auto& data : nudge_data_) {
DCHECK_LT(data.index, window_list_.size());
OverviewItem* nudged_item = window_list_[data.index].get();
double nudge_param = value * value / 30.0;
nudge_param = base::clamp(nudge_param, 0.0, 1.0);
gfx::RectF bounds =
gfx::Tween::RectFValueBetween(nudge_param, data.src, data.dst);
nudged_item->SetBounds(bounds, OVERVIEW_ANIMATION_NONE);
}
}
void OverviewGrid::EndNudge() {
nudge_data_.clear();
}
aura::Window* OverviewGrid::GetTargetWindowOnLocation(
const gfx::PointF& location_in_screen,
OverviewItem* ignored_item) {
for (std::unique_ptr<OverviewItem>& item : window_list_) {
if (item.get() == ignored_item)
continue;
if (item->target_bounds().Contains(location_in_screen))
return item->GetWindow();
}
return nullptr;
}
bool OverviewGrid::IsDesksBarViewActive() const {
DCHECK(desks_util::ShouldDesksBarBeCreated());
// The desk bar view is not active if there is only a single desk when
// overview is started. Or when the desks bar view has been created and in
// zero state.
return DesksController::Get()->desks().size() > 1 ||
(desks_bar_view_ && !desks_bar_view_->IsZeroState());
}
gfx::Rect OverviewGrid::GetGridEffectiveBounds() const {
if (!desks_util::ShouldDesksBarBeCreated() || !IsDesksBarViewActive())
return bounds_;
gfx::Rect effective_bounds = bounds_;
effective_bounds.Inset(0, GetDesksBarHeight(), 0, 0);
return effective_bounds;
}
gfx::Insets OverviewGrid::GetGridInsets() const {
return GetGridInsetsImpl(GetGridEffectiveBounds());
}
bool OverviewGrid::IntersectsWithDesksBar(const gfx::Point& screen_location,
bool update_desks_bar_drag_details,
bool for_drop) {
DCHECK(desks_util::ShouldDesksBarBeCreated());
const bool dragged_item_over_bar =
desks_widget_->GetWindowBoundsInScreen().Contains(screen_location);
if (update_desks_bar_drag_details) {
desks_bar_view_->SetDragDetails(screen_location,
!for_drop && dragged_item_over_bar);
}
return dragged_item_over_bar;
}
bool OverviewGrid::MaybeDropItemOnDeskMiniViewOrNewDeskButton(
const gfx::Point& screen_location,
OverviewItem* drag_item) {
DCHECK(desks_util::ShouldDesksBarBeCreated());
aura::Window* const dragged_window = drag_item->GetWindow();
const bool dragged_window_is_visible_on_all_desks =
dragged_window &&
desks_util::IsWindowVisibleOnAllWorkspaces(dragged_window);
// End the drag for the DesksBarView.
if (!IntersectsWithDesksBar(screen_location,
/*update_desks_bar_drag_details=*/
!dragged_window_is_visible_on_all_desks,
/*for_drop=*/true)) {
return false;
}
if (dragged_window_is_visible_on_all_desks) {
// Show toast since items that are visible on all desks should not be able
// to be unassigned during overview.
Shell::Get()->toast_manager()->Show(ToastData(
kMoveVisibleOnAllDesksWindowToastId,
l10n_util::GetStringUTF16(IDS_ASH_OVERVIEW_VISIBLE_ON_ALL_DESKS_TOAST),
kToastDurationMs, absl::nullopt));
return false;
}
auto* desks_controller = DesksController::Get();
for (auto* mini_view : desks_bar_view_->mini_views()) {
if (!mini_view->IsPointOnMiniView(screen_location))
continue;
Desk* const target_desk = mini_view->desk();
if (target_desk == desks_controller->active_desk())
return false;
return desks_controller->MoveWindowFromActiveDeskTo(
dragged_window, target_desk, root_window_,
DesksMoveWindowFromActiveDeskSource::kDragAndDrop);
}
if (!features::IsDragWindowToNewDeskEnabled())
return false;
if (!desks_controller->CanCreateDesks())
return false;
if (!desks_bar_view_->expanded_state_new_desk_button()->IsPointOnButton(
screen_location)) {
return false;
}
desks_bar_view_->OnNewDeskButtonPressed(
DesksCreationRemovalSource::kDragToNewDeskButton);
return desks_controller->MoveWindowFromActiveDeskTo(
dragged_window, desks_controller->desks().back().get(), root_window_,
DesksMoveWindowFromActiveDeskSource::kDragAndDrop);
}
void OverviewGrid::MaybeExpandDesksBarView() {
if (desks_bar_view_ && desks_bar_view_->IsZeroState()) {
desks_bar_view_->UpdateNewMiniViews(/*initializing_bar_view=*/false,
/*expanding_bar_view=*/true);
}
}
void OverviewGrid::StartScroll() {
Shell::Get()->overview_controller()->PauseOcclusionTracker();
// Users are not allowed to scroll past the leftmost or rightmost bounds of
// the items on screen in the grid. |scroll_offset_min_| is the amount needed
// to fit the rightmost window into |total_bounds|. The max is zero which is
// default because windows are aligned to the left from the beginning.
gfx::Rect total_bounds = GetGridEffectiveBounds();
total_bounds.Inset(GetGridInsetsImpl(total_bounds));
float rightmost_window_right = 0;
for (const auto& item : window_list_) {
const gfx::RectF bounds = item->target_bounds();
if (rightmost_window_right < bounds.right())
rightmost_window_right = bounds.right();
item->set_scrolling_bounds(bounds);
}
// |rightmost_window_right| may have been modified by an earlier scroll.
// |scroll_offset_| is added to adjust for that.
rightmost_window_right -= scroll_offset_;
scroll_offset_min_ = total_bounds.right() - rightmost_window_right;
if (scroll_offset_min_ > 0.f)
scroll_offset_min_ = 0.f;
presentation_time_recorder_ = CreatePresentationTimeHistogramRecorder(
const_cast<ui::Compositor*>(root_window()->layer()->GetCompositor()),
kOverviewScrollHistogram, kOverviewScrollMaxLatencyHistogram);
}
bool OverviewGrid::UpdateScrollOffset(float delta) {
float new_scroll_offset = scroll_offset_;
new_scroll_offset += delta;
new_scroll_offset = base::clamp(new_scroll_offset, scroll_offset_min_, 0.f);
// For flings, we want to return false if we hit one of the edges, which is
// when |new_scroll_offset| is exactly 0.f or |scroll_offset_min_|.
const bool in_range =
new_scroll_offset < 0.f && new_scroll_offset > scroll_offset_min_;
if (new_scroll_offset == scroll_offset_)
return in_range;
// Update the bounds of the items which are currently visible on screen.
for (const auto& item : window_list_) {
absl::optional<gfx::RectF> scrolling_bounds_optional =
item->scrolling_bounds();
DCHECK(scrolling_bounds_optional);
const gfx::RectF previous_bounds = scrolling_bounds_optional.value();
gfx::RectF new_bounds = previous_bounds;
new_bounds.Offset(new_scroll_offset - scroll_offset_, 0.f);
item->set_scrolling_bounds(new_bounds);
if (gfx::RectF(GetGridEffectiveBounds()).Intersects(new_bounds) ||
gfx::RectF(GetGridEffectiveBounds()).Intersects(previous_bounds)) {
item->SetBounds(new_bounds, OVERVIEW_ANIMATION_NONE);
}
}
scroll_offset_ = new_scroll_offset;
DCHECK(presentation_time_recorder_);
presentation_time_recorder_->RequestNext();
return in_range;
}
void OverviewGrid::EndScroll() {
Shell::Get()->overview_controller()->UnpauseOcclusionTracker(
kOcclusionUnpauseDurationForScroll);
for (const auto& item : window_list_)
item->set_scrolling_bounds(absl::nullopt);
presentation_time_recorder_.reset();
if (!overview_session_->is_shutting_down())
PositionWindows(/*animate=*/false);
}
int OverviewGrid::CalculateWidthAndMaybeSetUnclippedBounds(OverviewItem* item,
int height) {
const gfx::Size item_size(0, height);
gfx::SizeF target_size = item->GetTargetBoundsInScreen().size();
float scale = item->GetItemScale(item_size);
OverviewGridWindowFillMode grid_fill_mode = item->GetWindowDimensionsType();
// The drop target, unlike the other windows has its bounds set directly, so
// |GetTargetBoundsInScreen()| won't return the value we want. Instead, get
// the scale from the window it was meant to be a placeholder for.
if (IsDropTargetWindow(item->GetWindow())) {
aura::Window* dragged_window = nullptr;
OverviewItem* grid_dragged_item =
overview_session_->window_drag_controller()
? overview_session_->window_drag_controller()->item()
: nullptr;
if (grid_dragged_item)
dragged_window = grid_dragged_item->GetWindow();
else if (dragged_window_)
dragged_window = dragged_window_;
if (dragged_window && dragged_window->parent()) {
const gfx::Size work_area_size =
screen_util::GetDisplayWorkAreaBoundsInScreenForActiveDeskContainer(
root_window_)
.size();
if (WindowState::Get(dragged_window)->IsMaximized()) {
grid_fill_mode = ScopedOverviewTransformWindow::GetWindowDimensionsType(
work_area_size);
target_size = gfx::SizeF(work_area_size);
} else {
gfx::Size dragged_window_size = dragged_window->bounds().size();
// If the drag started from a different root window, |dragged_window|
// may not fit into the work area of |root_window_|. Then if
// |dragged_window| is dropped into this grid, |dragged_window| will
// shrink to fit into this work area. The drop target shall reflect
// that.
dragged_window_size.SetToMin(work_area_size);
grid_fill_mode = ScopedOverviewTransformWindow::GetWindowDimensionsType(
dragged_window_size);
target_size = ::ash::GetTargetBoundsInScreen(dragged_window).size();
target_size.SetToMin(gfx::SizeF(work_area_size));
}
const gfx::SizeF inset_size(0, height);
scale = ScopedOverviewTransformWindow::GetItemScale(
target_size, inset_size,
dragged_window->GetProperty(aura::client::kTopViewInset),
kHeaderHeightDp);
}
}
int width = std::max(1, base::ClampFloor(target_size.width() * scale));
switch (grid_fill_mode) {
case OverviewGridWindowFillMode::kLetterBoxed:
width = kExtremeWindowRatioThreshold * height;
break;
case OverviewGridWindowFillMode::kPillarBoxed:
width = height / kExtremeWindowRatioThreshold;
break;
default:
break;
}
// Get the bounds of the window if there is a snapped window or a window
// about to be snapped.
absl::optional<gfx::RectF> split_view_bounds =
GetSplitviewBoundsMaintainingAspectRatio();
if (!split_view_bounds) {
item->set_unclipped_size(absl::nullopt);
return width;
}
// Perform horizontal clipping if the window's aspect ratio is wider than the
// split view bounds aspect ratio, and vertical clipping otherwise.
const float aspect_ratio =
target_size.width() /
(target_size.height() -
item->GetWindow()->GetProperty(aura::client::kTopViewInset));
const float target_aspect_ratio =
split_view_bounds->width() / split_view_bounds->height();
const bool clip_horizontally = aspect_ratio > target_aspect_ratio;
const int window_height = height - kHeaderHeightDp;
gfx::Size unclipped_size;
if (clip_horizontally) {
unclipped_size.set_width(width);
unclipped_size.set_height(height);
// For horizontal clipping, shrink |width| so that the aspect ratio matches
// that of |split_view_bounds|.
width = std::max(1, base::ClampFloor(target_aspect_ratio * window_height));
} else {
// For vertical clipping, we want |height| to stay the same, so calculate
// what the unclipped height would be based on |split_view_bounds|.
// Find the width so that it matches height and matches the aspect ratio of
// |split_view_bounds|.
width = split_view_bounds->width() * window_height /
split_view_bounds->height();
// The unclipped height is the height which matches |width| but keeps the
// aspect ratio of |target_bounds|. Clipping takes the overview header into
// account, so add that back in.
const int unclipped_height =
width * target_size.height() / target_size.width();
unclipped_size.set_width(width);
unclipped_size.set_height(unclipped_height + kHeaderHeightDp);
}
DCHECK(!unclipped_size.IsEmpty());
item->set_unclipped_size(absl::make_optional(unclipped_size));
return width;
}
bool OverviewGrid::IsDeskNameBeingModified() const {
return desks_bar_view_ && desks_bar_view_->IsDeskNameBeingModified();
}
void OverviewGrid::CommitDeskNameChanges() {
// The desks bar widget may not be ready, since it is created asynchronously
// later when the entering overview animations finish.
if (desks_widget_)
DeskNameView::CommitChanges(desks_widget_.get());
}
void OverviewGrid::MaybeInitDesksWidget() {
if (!desks_util::ShouldDesksBarBeCreated() || desks_widget_)
return;
desks_widget_ =
DesksBarView::CreateDesksWidget(root_window_, GetDesksWidgetBounds());
// The following order of function calls is significant: SetContentsView()
// must be called before DesksBarView:: Init(). This is needed because the
// desks mini views need to access the widget to get the root window in order
// to know how to layout themselves.
desks_bar_view_ =
desks_widget_->SetContentsView(std::make_unique<DesksBarView>(this));
desks_bar_view_->Init();
desks_widget_->Show();
// TODO(afakhry): Check if we need to keep this as the bottom-most window in
// the container.
auto* window = desks_widget_->GetNativeWindow();
window->parent()->StackChildAtBottom(window);
}
std::vector<gfx::RectF> OverviewGrid::GetWindowRects(
const base::flat_set<OverviewItem*>& ignored_items) {
gfx::Rect total_bounds = GetGridEffectiveBounds();
// Windows occupy vertically centered area with additional vertical insets.
total_bounds.Inset(GetGridInsetsImpl(total_bounds));
std::vector<gfx::RectF> rects;
// Keep track of the lowest coordinate.
int max_bottom = total_bounds.y();
// Right bound of the narrowest row.
int min_right = total_bounds.right();
// Right bound of the widest row.
int max_right = total_bounds.x();
// Keep track of the difference between the narrowest and the widest row.
// Initially this is set to the worst it can ever be assuming the windows fit.
int width_diff = total_bounds.width();
// Initially allow the windows to occupy all available width. Shrink this
// available space horizontally to find the breakdown into rows that achieves
// the minimal |width_diff|.
int right_bound = total_bounds.right();
// Determine the optimal height bisecting between |low_height| and
// |high_height|. Once this optimal height is known, |height_fixed| is set to
// true and the rows are balanced by repeatedly squeezing the widest row to
// cause windows to overflow to the subsequent rows.
int low_height = 2 * kWindowMargin;
int high_height = std::max(low_height, total_bounds.height() + 1);
int height = 0.5 * (low_height + high_height);
bool height_fixed = false;
// Repeatedly try to fit the windows |rects| within |right_bound|.
// If a maximum |height| is found such that all window |rects| fit, this
// fitting continues while shrinking the |right_bound| in order to balance the
// rows. If the windows fit the |right_bound| would have been decremented at
// least once so it needs to be incremented once before getting out of this
// loop and one additional pass made to actually fit the |rects|.
// If the |rects| cannot fit (e.g. there are too many windows) the bisection
// will still finish and we might increment the |right_bound| once pixel extra
// which is acceptable since there is an unused margin on the right.
bool make_last_adjustment = false;
while (true) {
gfx::Rect overview_mode_bounds(total_bounds);
overview_mode_bounds.set_width(right_bound - total_bounds.x());
bool windows_fit = FitWindowRectsInBounds(
overview_mode_bounds, std::min(kMaxHeight, height), ignored_items,
&rects, &max_bottom, &min_right, &max_right);
if (height_fixed) {
if (!windows_fit) {
// Revert the previous change to |right_bound| and do one last pass.
right_bound++;
make_last_adjustment = true;
break;
}
// Break if all the windows are zero-width at the current scale.
if (max_right <= total_bounds.x())
break;
} else {
// Find the optimal row height bisecting between |low_height| and
// |high_height|.
if (windows_fit)
low_height = height;
else
high_height = height;
height = 0.5 * (low_height + high_height);
// When height can no longer be improved, start balancing the rows.
if (height == low_height)
height_fixed = true;
}
if (windows_fit && height_fixed) {
if (max_right - min_right <= width_diff) {
// Row alignment is getting better. Try to shrink the |right_bound| in
// order to squeeze the widest row.
right_bound = max_right - 1;
width_diff = max_right - min_right;
} else {
// Row alignment is getting worse.
// Revert the previous change to |right_bound| and do one last pass.
right_bound++;
make_last_adjustment = true;
break;
}
}
}
// Once the windows in |window_list_| no longer fit, the change to
// |right_bound| was reverted. Perform one last pass to position the |rects|.
if (make_last_adjustment) {
gfx::Rect overview_mode_bounds(total_bounds);
overview_mode_bounds.set_width(right_bound - total_bounds.x());
FitWindowRectsInBounds(overview_mode_bounds, std::min(kMaxHeight, height),
ignored_items, &rects, &max_bottom, &min_right,
&max_right);
}
gfx::Vector2dF offset(0, (total_bounds.bottom() - max_bottom) / 2.f);
for (size_t i = 0; i < rects.size(); ++i)
rects[i] += offset;
return rects;
}
std::vector<gfx::RectF> OverviewGrid::GetWindowRectsForTabletModeLayout(
const base::flat_set<OverviewItem*>& ignored_items) {
gfx::Rect total_bounds = GetGridEffectiveBounds();
// Windows occupy vertically centered area with additional vertical insets.
total_bounds.Inset(GetGridInsetsImpl(total_bounds));
// |scroll_offset_min_| may be changed on positioning (either by closing
// windows or display changes). Recalculate it and clamp |scroll_offset_|, so
// that the items are always aligned left or right.
float rightmost_window_right = 0;
for (const auto& item : window_list_) {
if (ShouldExcludeItemFromGridLayout(item.get(), ignored_items))
continue;
rightmost_window_right =
std::max(rightmost_window_right, item->target_bounds().right());
}
// `rightmost_window_right` may have been modified by an earlier scroll.
// `scroll_offset_` is added to adjust for that. If `rightmost_window_right`
// is less than `total_bounds.right()`, the grid cannot be scrolled. Set
// `scroll_offset_min_` to 0 so that `base::clamp()` is happy.
rightmost_window_right -= scroll_offset_;
scroll_offset_min_ = total_bounds.right() - rightmost_window_right;
if (scroll_offset_min_ > 0.f)
scroll_offset_min_ = 0.f;
scroll_offset_ = base::clamp(scroll_offset_, scroll_offset_min_, 0.f);
// Map which contains up to |kTabletLayoutRow| entries with information on the
// last items right bound per row. Used so we can place the next item directly
// next to the last item. The key is the y-value of the row, and the value is
// the rightmost x-value.
base::flat_map<float, float> right_edge_map;
// Since the number of rows is limited, windows are laid out column-wise so
// that the most recently used windows are displayed first. When the dragged
// item becomes an |ignored_item|, move the other windows accordingly.
// |window_position| matches the positions of the windows' indexes from
// |window_list_|. However, if a window turns out to be an ignored item,
// |window_position| remains where the item was as to then reposition the
// other window's bounds in place of that item.
const int height = total_bounds.height() / kTabletLayoutRow;
int window_position = 0;
std::vector<gfx::RectF> rects;
for (size_t i = 0; i < window_list_.size(); ++i) {
OverviewItem* item = window_list_[i].get();
if (ShouldExcludeItemFromGridLayout(item, ignored_items)) {
rects.push_back(gfx::RectF());
continue;
}
// Calculate the width and y position of the item.
const int width =
CalculateWidthAndMaybeSetUnclippedBounds(window_list_[i].get(), height);
const int y =
height * (window_position % kTabletLayoutRow) + total_bounds.y();
// Use the right bounds of the item next to in the row as the x position, if
// that item exists.
const int x = right_edge_map.contains(y)
? right_edge_map[y]
: total_bounds.x() + scroll_offset_;
right_edge_map[y] = x + width;
DCHECK_LE(static_cast<int>(right_edge_map.size()), kTabletLayoutRow);
const gfx::RectF bounds(x, y, width, height);
rects.push_back(bounds);
++window_position;
}
return rects;
}
bool OverviewGrid::FitWindowRectsInBounds(
const gfx::Rect& bounds,
int height,
const base::flat_set<OverviewItem*>& ignored_items,
std::vector<gfx::RectF>* out_rects,
int* out_max_bottom,
int* out_min_right,
int* out_max_right) {
const size_t window_count = window_list_.size();
out_rects->resize(window_count);
// Start in the top-left corner of |bounds|.
int left = bounds.x();
int top = bounds.y();
// Keep track of the lowest coordinate.
*out_max_bottom = bounds.y();
// Right bound of the narrowest row.
*out_min_right = bounds.right();
// Right bound of the widest row.
*out_max_right = bounds.x();
// All elements are of same height and only the height is necessary to
// determine each item's scale.
for (size_t i = 0u; i < window_count; ++i) {
if (ShouldExcludeItemFromGridLayout(window_list_[i].get(), ignored_items))
continue;
int width = CalculateWidthAndMaybeSetUnclippedBounds(window_list_[i].get(),
height) +
2 * kWindowMargin;
int height_with_margin = height + 2 * kWindowMargin;
if (left + width > bounds.right()) {
// Move to the next row if possible.
if (*out_min_right > left)
*out_min_right = left;
if (*out_max_right < left)
*out_max_right = left;
top += height_with_margin;
// Check if the new row reaches the bottom or if the first item in the new
// row does not fit within the available width.
if (top + height_with_margin > bounds.bottom() ||
bounds.x() + width > bounds.right()) {
return false;
}
left = bounds.x();
}
// Position the current rect.
(*out_rects)[i] = gfx::RectF(left, top, width, height_with_margin);
// Increment horizontal position using sanitized positive |width|.
left += width;
*out_max_bottom = top + height_with_margin;
}
// Update the narrowest and widest row width for the last row.
if (*out_min_right > left)
*out_min_right = left;
if (*out_max_right < left)
*out_max_right = left;
return true;
}
size_t OverviewGrid::GetOverviewItemIndex(OverviewItem* item) const {
auto iter = std::find_if(window_list_.begin(), window_list_.end(),
base::MatchesUniquePtr(item));
DCHECK(iter != window_list_.end());
return iter - window_list_.begin();
}
size_t OverviewGrid::FindInsertionIndex(const aura::Window* window) {
size_t index = 0u;
for (aura::Window* mru_window :
Shell::Get()->mru_window_tracker()->BuildMruWindowList(kActiveDesk)) {
if (index == size() ||
IsDropTargetWindow(window_list_[index]->GetWindow()) ||
mru_window == window) {
return index;
}
// As we iterate over the whole MRU window list, the windows in this grid
// will be encountered in the same order, but possibly with other windows in
// between. Ignore those other windows, and only increment |index| when we
// reach the next window in this grid.
if (mru_window == window_list_[index]->GetWindow())
++index;
}
NOTREACHED();
return 0u;
}
void OverviewGrid::AddDraggedWindowIntoOverviewOnDragEnd(
aura::Window* dragged_window) {
DCHECK(overview_session_);
if (overview_session_->IsWindowInOverview(dragged_window))
return;
// Update the dragged window's bounds before adding it to overview. The
// dragged window might have resized to a smaller size if the drag
// happens on tab(s).
if (window_util::IsDraggingTabs(dragged_window)) {
const gfx::Rect old_bounds = dragged_window->bounds();
// We need to temporarily disable the dragged window's ability to merge
// into another window when changing the dragged window's bounds, so
// that the dragged window doesn't merge into another window because of
// its changed bounds.
dragged_window->SetProperty(kCanAttachToAnotherWindowKey, false);
TabletModeWindowState::UpdateWindowPosition(
WindowState::Get(dragged_window), /*animate=*/false);
const gfx::Rect new_bounds = dragged_window->bounds();
if (old_bounds != new_bounds) {
// It's for smoother animation.
const gfx::Transform transform = gfx::TransformBetweenRects(
gfx::RectF(new_bounds), gfx::RectF(old_bounds));
dragged_window->SetTransform(transform);
}
dragged_window->ClearProperty(kCanAttachToAnotherWindowKey);
}
overview_session_->AddItemInMruOrder(dragged_window, /*reposition=*/false,
/*animate=*/false, /*restack=*/true);
}
gfx::Rect OverviewGrid::GetDesksWidgetBounds() const {
gfx::Rect desks_widget_screen_bounds = bounds_;
desks_widget_screen_bounds.set_height(GetDesksBarHeight());
// Shift the widget down to make room for the splitview indicator guidance
// when it's shown at the top of the screen and no other windows are snapped.
if (split_view_drag_indicators_ &&
split_view_drag_indicators_->current_window_dragging_state() ==
SplitViewDragIndicators::WindowDraggingState::kFromOverview &&
!SplitViewController::IsLayoutHorizontal(root_window_) &&
!SplitViewController::Get(root_window_)->InSplitViewMode()) {
desks_widget_screen_bounds.Offset(
0, split_view_drag_indicators_->GetLeftHighlightViewBounds().height() +
2 * kHighlightScreenEdgePaddingDp);
}
return screen_util::SnapBoundsToDisplayEdge(desks_widget_screen_bounds,
root_window_);
}
void OverviewGrid::UpdateCannotSnapWarningVisibility() {
for (auto& overview_mode_item : window_list_)
overview_mode_item->UpdateCannotSnapWarningVisibility();
}
void OverviewGrid::UpdateFrameThrottling() {
std::vector<aura::Window*> windows_to_throttle(window_list_.size(), nullptr);
std::transform(
window_list_.begin(), window_list_.end(), windows_to_throttle.begin(),
[](std::unique_ptr<OverviewItem>& item) { return item->GetWindow(); });
Shell::Get()->frame_throttling_controller()->StartThrottling(
windows_to_throttle);
}
int OverviewGrid::GetDesksBarHeight() const {
const bool should_show_zero_state_desks_bar =
desks_bar_view_ ? desks_bar_view_->IsZeroState()
: !IsShowingDesksTemplatesGrid() &&
DesksController::Get()->GetNumberOfDesks() == 1;
return should_show_zero_state_desks_bar
? DesksBarView::kZeroStateBarHeight
: DesksBarView::GetExpandedBarHeight(root_window_);
}
} // namespace ash