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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Tiny Armies version 2.0!

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If you enjoy Tiny Armies on iPhone or have given feedback for the iPhone version, this update is for YOU! Also, if you’re into games for iMessage, we’ve got a little surprise for you, too. ;)

Here’s what’s new:

- Completely redesigned menu system for iPhone with the goal of improving navigation. To quote one of our players, the old menu system was a bit “ridiculous.” So hopefully this does the trick!

- Skirmish mode added to iPhone! The perfect way to play random maps of varying sizes and difficulties.

- Settings for Skirmish and Versus added to iPhone! Now you’ll be able to customize your gameplay experience, including quantities of special tiles, map sizes, and how often fog appears.

- The ability to replay the tutorial on iPhone just in case you need a refresher, or have a buddy who wants to play for the first time on your device. This could be a quick way to bring them up to speed before you crush them in Versus mode.

- Tiny Armies is now on iMessage! Send and receive levels with your friends for lighthearted fun, or to resolve serious disputes like whether you’re picking up takeout or ordering pizza tonight.

Hopefully this greatly enhances your Tiny Armies experience on iPhone. If you enjoy this update (or have feedback ideas), please let us know in a review! It really means a lot to us. Thanks for playing Tiny Armies!

TinyArmies applewatch BrothersFlint gamedev indiedev

Tiny Armies out now on Apple Watch!

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Epic battles of tiny proportions!

Tiny Armies is a fast-paced game of conquest. Simply swipe your units to conquer the enemy and strategize as you encounter lakes, mountains, and forests along the way. Quick bursts of gameplay with a striking presentation, designed for your Apple Watch.

Check it out on the App Store: https://itunes.apple.com/us/app/tiny-armies/id1152620025?ls=1&mt=8

The story: A couple years ago we had a game idea that involved swiping a gaggle of units around a map, all moving simultaneously with each other. The goal was to swipe into the enemy’s units and remove them (exactly like chess). Additionally, a handful of unique obstacles would be sprinkled around the map that units would interact with in fun and whimsical ways.

There were a few mechanics we couldn’t quite iron out and the timing didn’t feel right, so we decided to shelve it for a rainy day.

The rainy day came two years later and in an industrious couple of weeks we put everything together. The new features in Apple Watch’s watchOS 3 had a lot to do with this - SpriteKit and liberating the touch API gave us the foundation we needed to make Tiny Armies. We’re very excited with how everything turned out. Let us know what you think!

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Google Play Indie Games Festival!

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Excited to announce that we’ll be part of the first Google Play Indie Games Festival! The event will take place at the Terra Gallery in San Francisco on Sept. 24th, showcasing about 30 of the latest and most innovative indie games on or coming soon to the Play Store (including Coffee Pot Terrarium!). We’re very humbled to be part of the event and look forward to demoing CPT, meeting other devs, and exploring SF. :)

More info about the event can be found on the Android Developers blog: http://android-developers.blogspot.com/2016/08/announcing-open-registration-and-exhibitors-for-google-play-indie-games-festival-in-san-francisco.html

If you’re interested in attending, be sure to check out the official Google event page for details: https://events.withgoogle.com/google-play-indie-game-festival/

If you’d like to give our game Coffee Pot Terrarium a try on the Play Store, you can find it here! https://play.google.com/store/apps/details?id=com.brothersflint.CoffeePotTerrarium

We’re also on the App Store, too ;) https://itunes.apple.com/us/app/coffee-pot-terrarium/id1090986946?ls=1&mt=8

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Coffee Pot Terrarium - out now on Steam!

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After a year of development, Coffee Pot Terrarium is now available on Steam! A HUGE thanks to everyone who’s been with us along the journey, and a big welcome to everyone who’s taking a look for the first time.

We hope you enjoy the Coffee Pot Terrarium experience!

Steam: http://store.steampowered.com/app/444020

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Level design in Coffee Pot Terrarium

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With the art of Coffee Pot Terrarium designed, the code and game mechanics implemented, and the music and sound fx in place, there’s just one thing remaining - creating the game’s levels. In many ways, creating a level feels like building a Lego set. The colorful bricks and minifigures have already been molded and the instructions have been written with pictures of other inspiration ideas on the box, all that’s left is to make something fun that you can share with your friends.

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Whippering Indie Cup 2015

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My brother and I recently had the opportunity to take Coffee Pot Terrarium on the road and introduce a playable demo to the community for the first time. It all took place at Whippering Indie Cup, an independent gaming competition and celebration organized by Gregory Love and hosted at the Regency Ballroom in San Francisco. 26 games were in attendance, including Thomas Brush’s Pinstripe, Nathanael Weiss’ Songbringer, and Arachnid Games’ Diluvion – among many other incredible indie game projects.

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Coffee Pot Terrarium in the news!

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Following Coffee Pot Terrarium’s listing on Steam Greenlight, we’ve done a casual Google search for “coffee pot terrarium game” every now and then just to see what’s out there. So far, we’ve come across 4 articles including Italian and German reviews, and a couple blog posts highlighting CPT. We’ll keep this list updated as new articles surface!

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