From the course: 3ds Max 2024 Essential Training
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Moving objects in Reference Coordinate Systems - 3ds Max Tutorial
From the course: 3ds Max 2024 Essential Training
Moving objects in Reference Coordinate Systems
- [Speaker] Whenever you transform something that is move, rotate or scale it, you need to transform it relative to some frame of reference. When you move something, do you want to move it relative to the world or relative to the object itself or relative to the screen and so on. Reference coordinate system can be chosen from this pull down list up here on the main toolbar. And there are a bunch of options, we're not going to look at all of these but just the most critical ones. The reference coordinate system is sticky per transform tool. In other words you'll have different settings for move, rotate and scale, and that's the default behavior. If you want to change that, you can do that in the preferences so that all the transforms will share the same coordinate system, but I don't recommend that because it's really common that you want to, for example, always move in world or global space and always rotate in…
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Contents
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Specifying display units6m 43s
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(Locked)
Specifying system units5m 47s
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(Locked)
Defining the Home grid5m 57s
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(Locked)
Saving a maxstart.max template scene4m 11s
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(Locked)
Merging scenes5m 46s
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(Locked)
Duplicating objects in a pattern with Array5m 22s
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(Locked)
Duplicating objects with Clone2m 44s
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(Locked)
Introducing Snap7m 7s
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(Locked)
Precision transforms with Grid Snap8m 43s
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(Locked)
Managing objects with Scene Explorer outline view8m 46s
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(Locked)
Collecting objects in Groups4m 11s
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(Locked)
Managing display layers in the Layer Explorer4m 54s
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(Locked)
Controlling object and layer Display Properties5m 37s
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(Locked)
Understanding Xref external references3m 48s
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(Locked)
Creating an Xref record8m 59s
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(Locked)
Moving objects in Reference Coordinate Systems6m 58s
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(Locked)
Rotating objects in Reference Coordinate Systems7m 35s
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(Locked)
Manipulating objects around a Transform Center9m 58s
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(Locked)
Using Isolate Selection and Lock Selection3m 30s
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(Locked)
Selecting in Window and Crossing modes5m 25s
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