From the course: Apple watchOS App Development: Advanced APIs

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From the course: Apple watchOS App Development: Advanced APIs

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- [Steven] You've covered a lot of ground in Watch APIs. There's a few places you should go from here. One of the most important is the Apple Watch Human Interface Guidelines. Here you will find a lot more about complications, all the complication families, and image sizes for all the complications. You'll also get a lot of understanding of the entire philosophy of the Apple Watch. If you haven't explored them already, look into how to use SpriteKit and SceneKit. There are courses in the library on both. While you might not be a game developer, as I should you in this course, these are great ways of making specialized user interface components for extra flair. If you don't know about maps, check out the maps application development course in the library. While much of displaying maps doesn't exist on the Watch, you can access core location from your Watch's GPS or the phone. Those APIs are the same. I'm also posting weekly tips for iOS and watchOS on the iOS Developer Weekly Tips…

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