What do you do if you want to impress game design companies with your internship application?
Landing an internship with a game design company is a dream for many aspiring game designers. To stand out, you need to showcase not just your passion for gaming but also your understanding of game mechanics, storytelling, and technical skills. The competition is fierce, and companies are looking for candidates who can bring fresh ideas and a strong work ethic to the table. So, how do you impress these companies with your internship application? Let's dive into some essential steps to ensure your application shines.
Your portfolio is the cornerstone of your application. It's where you get to showcase your best work, be it game prototypes, level designs, or character sketches. Ensure that your portfolio is not just a collection of your work, but a narrative that demonstrates your growth, your process, and your ability to learn from feedback. Include projects that highlight your versatility and willingness to experiment with different styles and genres. Remember, quality trumps quantity, so curate your portfolio with your most impressive and relevant work.
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It's important to consider when building your portfolio that you not only want to showcase the most impressive titles, but also a selection of both mainstream and niche projects to highlight a wider range of use-cases for your own skillset. If you only have a specific set of genres you work in, then highlight that above all else so that the hiring party sees you as though you were made for the role, which would be true. Also, provide a number of titles that you've worked on, as game design relies very heavily on having a broad set of experiences. If you've been on one project, you might lack the foresight of design issues with a certain feature. If you've been on ten, highlight it so that the hiring party doesn't assume the former option.
When detailing your skills in the application, go beyond listing software proficiencies. Discuss how you've applied these skills to real projects. For example, if you're adept at using Unity or Unreal Engine, describe a game or feature you developed using these tools. This demonstrates not only your technical knowledge but also your practical experience. Don't forget to mention any collaborative projects or team experiences, as game design is often a team effort.
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Specifically mention the roles you worked most closely with, highlighting that you worked with artists to get visual feel nailed down for a certain feature or level, or that you worked with engineers from a technical perspective to get gameplay feel nailed down. If you've done both, highlight both. Be very specific about what you designed and include examples of it where possible so that your work speaks for itself. Design is always a team effort, so be clear about your team experiences and willingness to iterate many many times.
Stay abreast of current trends in the gaming industry. This includes understanding emerging technologies like virtual reality (VR) and augmented reality (AR), as well as being aware of popular genres and what top studios are producing. Mentioning these trends in your application shows that you're knowledgeable and proactive about where the industry is headed. It also provides an opportunity to discuss how your skills and interests align with these trends.
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If you're applying for a specific project, be clear about your predictions for who will be playing the project at release and why - including cautions or easy wins. However, most cases will be applying to a company as a whole, so you don't want to make too many bold predictions about projects as it comes off as favoritism (which isn't a good look as a designer, despite bias being everywhere) and lowers your versatility. The important things to mention, if true, are that you're keeping up with new title performances in the industry and staying informed via X or Y on what does or doesn't perform for them.
Customize your application for each company you apply to. Research their portfolio of games and mention how your skills and interests align with their work. Avoid generic cover letters; instead, write about what excites you about their specific games or the company culture. This level of personalization will demonstrate your genuine interest in the company and help you stand out from the crowd.
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Personalization helps you stand out for a role as the tailor-made candidate. A plain resume works wonders for large companies, but any team under 100 people will likely have a real human sorting through the resumes, allowing you an opportunity to shine. It can be tedious, but personalized applications really do set you apart from the crowd.
Expressing your passion for game design is crucial. Share stories about what got you into gaming or game development. Talk about your favorite games and what you learned from them in terms of design and storytelling. This personal touch can resonate with the hiring team, as it reflects your enthusiasm and commitment to the field of game design.
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Express your passion strongly and make it clear how you feel about the industry / career, but be wary to not make too much of your application or resume about passion. Passion is what drives us to do well, but "too much passion" can mask both a designer's ability to iterate (becoming married to ideas) and ability to work in a larger team. Passion should be at least 25% of the "feel" of your application, but shouldn't be more than 5-10% of the actual tangible content.
Before submitting your application, seek feedback from mentors or peers within the game design community. They can provide insights on how to improve your portfolio, resume, and cover letter. Constructive criticism can help you refine your application and avoid common pitfalls. Remember, the goal is to present the best version of your professional self to potential employers.
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