A continuación, te explicamos cómo puedes articular tus ideas de diseño de juegos durante una entrevista.
Conseguir un trabajo en el diseño de juegos a menudo depende de qué tan bien puedas comunicar tus ideas a posibles empleadores durante una entrevista. Se trata de algo más que tener grandes conceptos; Se trata de articularlos de una manera clara, convincente y que demuestre tu comprensión de la mecánica del juego y la participación del jugador. Tanto si eres un diseñador experimentado como si acabas de empezar, tendrás que transmitir tu visión de forma eficaz. A continuación, te explicamos cómo puedes perfeccionar tus habilidades y causar una impresión duradera cuando sea tu turno de compartir tus ideas de diseño de juegos.
-
Malik Fida Hussain#GameProducer #PassionateGamer #ProductManagement#ProjectManagement #ImmersiveExperiences #TeamCollaboration…
-
Khizer KhanHollistic Game Designer and UX Designer of Games.
-
Siddharth SinghImprove your Game Profits by 34% Without Increasing Cost | Product & Design Leader | Ex EA, Tencent, PUBG | 300 MN+…
Antes de la entrevista, asegúrate de tener una comprensión sólida de tus ideas de diseño de juegos. Esto significa ser capaz de discutir las mecánicas básicas, los puntos de venta únicos (Usps)y la experiencia del jugador prevista en detalle. Comprende las convenciones del género y cómo tu juego se ajusta o se desvía de ellas. Prepárate para explicar las reglas del juego, los objetivos y cualquier característica innovadora que lo diferencie. Un entrevistador puede medir rápidamente tu pasión y profundidad de conocimiento, así que asegúrate de poder hablar con confianza sobre todos los aspectos de tu diseño.
-
Malik Fida Hussain
#GameProducer #PassionateGamer #ProductManagement#ProjectManagement #ImmersiveExperiences #TeamCollaboration #PlayerExperience #InnovativeMechanics #ProcessImprovement #PsychometricTesting
Step 1: Start by outlining a compelling concept, such as a casual puzzle game, an immersive narrative adventure optimized for short play sessions. Step 2 : Discuss specific mechanics that leverage mobile features like touch controls, gyroscopic sensors. For example, you might propose a puzzle game that uses swipe gestures for interaction. Step 3: Explain the objectives players will pursue and how they align with the UX, such as quick gratification, social connectivity, or on-the-go entertainment. Step 4: Describe the intended player experience, Consider how your game will stand out and keep players coming back. Finally : Address potential challenges such as monetization strategies, balancing complexity with simplicity for a broad audience.
-
Khizer Khan
Hollistic Game Designer and UX Designer of Games.
Well you have to make one thing clear that nobody likes a long story. So you have to be short and crisp about your ideaa and make sure you breakdown your idea into most important and crucial parts and convey those parts in the interview. Kind of like an abstract of your game.
-
Siddharth Singh
Improve your Game Profits by 34% Without Increasing Cost | Product & Design Leader | Ex EA, Tencent, PUBG | 300 MN+ downloads
Develop a clear narrative for the evolution of your game idea. During the interview, describe the journey of how your concept originated and evolved, highlighting challenges you faced and how you overcame them. This storytelling approach not only demonstrates your problem-solving skills but also your adaptability and commitment to the development process. Sharing this story can engage the interviewer on a more personal level, making your game design ideas resonate more strongly and showcasing your passion and dedication.
-
Osisioni Adigbole
Product Designer - Fintech - XR - 3D artist
When articulating your game design ideas during an interview, it's vital to thoroughly understand your game concept beforehand. Familiarize yourself with the core mechanics, unique selling points (USPs), and envisioned player experience, ensuring you can discuss them in detail. Understand genre conventions and how your game aligns with or diverges from them. Be prepared to articulate the game's rules, objectives, and any innovative features distinguishing it. Demonstrating confidence and passion for every aspect of your design showcases your depth of knowledge and enthusiasm to the interviewer, leaving a lasting impression of your expertise and commitment to your game concept.
-
Shoaib M.
IT Professional and Game Developer with Over 15 Years of Diverse Experience in Information Systems Development, Security, AI Integration, and Full Stack Development
As a game dev, I know that acing an interview requires a deep understanding of my game design ideas. To prepare, I'll review and refine my core mechanics, identifying what makes my game unique and engaging. I'll also pinpoint my game's USPs, and be ready to explain how they enhance the player experience. Additionally, I'll study genre conventions and how my game fits or deviates from them, and be prepared to walk the interviewer through the game's rules, objectives, and innovative features. By doing so, I'll be able to speak confidently about every aspect of my design, showcasing my passion and expertise.
-
Sheikh Yaqoob✅
Unity Game Developer (3D/2D | AR/VR | UI/UX | VFX | Game Designer)
Absolutely! Preparing for an interview in game design, or any creative field for that matter, requires thorough understanding and articulation of your ideas. It's not just about having cool concepts but also being able to express them clearly and passionately. So, delve deep into your game design, know what makes it special, understand how it fits into the gaming landscape, and be ready to discuss every detail with confidence.
-
Alexander T. Long
CEO at Cosmographic Software LLC | Passionately working to improve the Game Dev and Remote Work landscape | Working with the SpaceEngine team to promote science education
Think about your one-page GDD - you should be able to dive into deeper features if they're explored, but you want the tl;dr ("executive") version. Have a brief, few-sentence intro that explains the core of your game in a clear, concise, easy-to-understand way; and have the same prepared for each aspect. Showing you can do this also demonstrates you have a clear understanding of your own work and ideas. Most interviewers are not looking to hear the fine details out of the gate: they want the summary, and will probe you or ask you to explain if they're still looking for more.
Las ayudas visuales pueden ser increíblemente efectivas para transmitir ideas complejas. Si es posible, lleva arte conceptual, diagramas o incluso un prototipo para mostrárselo al entrevistador. Esto no solo hace que tu explicación sea más tangible, sino que también muestra tu compromiso y el esfuerzo que has puesto en desarrollar tus ideas. Las imágenes ayudan a cerrar la brecha entre los conceptos abstractos y la aplicación práctica, lo que facilita que el entrevistador comprenda y recuerde el diseño de su juego.
-
Siddharth Singh
Improve your Game Profits by 34% Without Increasing Cost | Product & Design Leader | Ex EA, Tencent, PUBG | 300 MN+ downloads
Incorporate interactive elements into your visual aids when discussing your game design during an interview. If you have a digital prototype, offer the interviewer a chance to play a brief session or interact with the interface. This hands-on demonstration can provide a direct sense of the gameplay dynamics and user experience you're aiming to achieve. It not only illustrates the practical application of your ideas but also actively engages the interviewer, making your presentation more memorable and impactful.
-
Ryan Beattie
Game Designer | Developer
Using reference images, flow charts, and even storyboards can help explain and showcase exactly what you are trying to convey. Imagery is a great way to show and not tell how something looks or will work. In the interview process you can explain each detail of what you are showing off and how it fits in to the game. Doing this shows dedication to your craft and thought process when making the design of the game.
-
Khizer Khan
Hollistic Game Designer and UX Designer of Games.
Well anything can be helpful a small prototype or wireframes. If you dont have any prototype then try creating wireframe prototype in Figma that helps a lot also and it pretty much showcases all the aspect of your project as well.
-
Shoaib M.
IT Professional and Game Developer with Over 15 Years of Diverse Experience in Information Systems Development, Security, AI Integration, and Full Stack Development
I know that visual aids are a game-changer in an interview. To make my ideas more tangible and memorable, I'll bring concept art, diagrams, or even a prototype to showcase my game design. This not only helps to illustrate complex concepts but also demonstrates my commitment and effort in developing my ideas. By having a visual representation of my game, I can bridge the gap between abstract concepts and practical application, making it easier for the interviewer to understand and remember my design. This will give me a competitive edge and help me stand out from other candidates.
La narración de historias es una herramienta poderosa en el diseño de juegos y puede ser igualmente potente durante una entrevista. Enmarca el diseño de tu juego dentro de una narrativa que ilustre el viaje del jugador, los desafíos a los que se enfrentará y las emociones que pretendes evocar. Al entretejer tus mecánicas y características en una historia, ayudas al entrevistador a visualizar la experiencia del jugador y el impacto potencial de tu juego. Este enfoque puede hacer que tus ideas sean más fáciles de identificar y memorables.
-
Khizer Khan
Hollistic Game Designer and UX Designer of Games.
Storytelling is a powerfull tool but most of the time people are not in the mood of listening to long stories because that becomes boring even if you are a great story teller. So you have to pitch the abstract of your story which is precise and coveys the plot of the story clearly.
-
Michael Velkes
CEO & Founder
Always tell a story. Stand out A - it keeps the crowd interested B - it makes you be remembered Let the other side see a reality through your words
-
Sheikh Yaqoob✅
Unity Game Developer (3D/2D | AR/VR | UI/UX | VFX | Game Designer)
Narrative enhances experience, evokes emotions, and remains memorable . " i have a great story about game ,A young explorer sets forth on a daring odyssey across the planets. From the crimson deserts of Mars to the swirling storms of Jupiter, each world presents a unique challenge and opportunity. Yet, as the explorer delves deeper into the heart of the galaxy, a dark force looms on the horizon. With courage and determination, they rally the fractured factions of the universe to stand against this looming threat. "
-
Xavier Miller
Writer | Narrative Designer | Game Designer | Game Tester | Video Game Consultant
Resumes are for your work history, stats, relevant job description keywords, and all that jazz. Interviews are when you tell your story. It's your chance to stand out in a sea of fellow applicants who have similar work histories and probably have given the same cookie-cutter answers to interview questions. Don't be like that. Engross your interviewers with a narrative that tells them what you bring to the table and why they should pick you over everyone else they're interviewing. It's like fishing. Putting bait on your hook will get a fish to take a bite, but you've got to put in the effort and reel it in. Reel your interviewers in with a compelling story.
-
Osisioni Adigbole
Product Designer - Fintech - XR - 3D artist
Incorporating storytelling into your game design ideas during an interview can significantly enhance your presentation. Craft a narrative that encapsulates the player's journey, highlighting their challenges and the emotions you intend to evoke. Weave your game mechanics and features into this story to provide a vivid depiction of the player experience, enabling the interviewer to visualize the potential impact of your game. This narrative approach makes your ideas more relatable and leaves a lasting impression, making your presentation more engaging and memorable.
-
Shoaib M.
IT Professional and Game Developer with Over 15 Years of Diverse Experience in Information Systems Development, Security, AI Integration, and Full Stack Development
As a game dev, I know that storytelling is key to bringing my game design to life. To make my ideas more relatable and memorable, I'll frame my design within a narrative that tells the story of the player's journey. I'll describe the challenges they'll face, the emotions they'll experience, and how my mechanics and features will come together to create a compelling experience. By weaving a story around my design, I'll help the interviewer envision the player's perspective and connect with my game on a deeper level. This approach will make my ideas more tangible, engaging, and memorable, giving me a stronger chance of making a lasting impression.
El diseño de juegos es un proceso colaborativo y, durante una entrevista, es importante demostrar que estás abierto a la retroalimentación y al trabajo en equipo. Discute cómo has incorporado o incorporarías los comentarios en tu diseño. Demuestra que valoras las diferentes perspectivas y que estás dispuesto a adaptar tus ideas para mejorar el proyecto. Esta actitud no solo refleja bien sus habilidades interpersonales, sino que también le asegura al entrevistador su capacidad para trabajar de manera efectiva dentro de un equipo.
El diseño del juego puede ser técnico, pero recuerda que no todas las personas con las que hables tendrán el mismo nivel de comprensión. Divide ideas complejas en términos más simples sin perder la esencia de tu diseño. Evita la jerga a menos que estés seguro de que el entrevistador está familiarizado con ella, e incluso entonces, prepárate para explicarla. La capacidad de simplificar conceptos complejos demuestra claridad de pensamiento y habilidades de comunicación efectivas, las cuales son cruciales para una carrera en diseño de juegos.
-
Muhammad Kamran
Senior Game Programmer & Designer | LiveOps | Web 3.0 & AI Advocate | Contributing to the Evolution of Gaming
An interview is only going to be for an hour. Hence, do not portray any complex ideas in it. The simplest way would be to decompose your design problems and provide individual solutions to each of them. Then comes the part of competitor analysis and validating your solutions based on that. Also, support these solutions with proven case studies or analytical data which you can gather from similar games. The key is to communicate properly in that limited time and prove it properly.
Por último, practica articular tus ideas de diseño de juegos en voz alta antes de la entrevista. Esto puede ayudarte a refinar tu entrega y asegurarte de que estás transmitiendo tus conceptos de forma clara y concisa. Considera la posibilidad de practicar con un amigo o mentor que pueda darte retroalimentación y hacer preguntas que quizás no hayas anticipado. Cuanto más practiques, más cómodo te sentirás al discutir tus ideas, lo que se traducirá en una presentación más segura y convincente durante la entrevista real.
-
PETRO YAKOVYSHYN
Problem Solver | Creative Director | Product Development Manager | Former Principal Game Designer 4A Games
If you don’t have friends or mentors (like me), consider recording videos for YouTube or podcasts. Even if nobody watches them initially, editing these videos will teach you a lot about how you sound to others. This practice can be invaluable when you need to present and sell your game design ideas—or any other ideas.
-
Ari Surprise
Gameplay & Tools Engineer
Interviews for a junior designer won't care how well you can pitch your pre-existing ideas, just how well you can solve their presented design problems: the more you rehearse pitching your ideas, the more sick of hearing yourself talk about it you should be getting. The last thing you want is to come across with big ego & thinking your ideas are the definitive solutions. Using past experience with those ideas in service to the pitch you're solving during the interview is a skill, but don't use sunk time as a bias to shoehorn in relevance for what you've merely over-rehearsed. Improvise: critically analyze solutions for the needs a client presents, don't just project your own big glorified ideas as what they 'needed': it's a team effort.
-
Bob De Schutter
Professor, Game Designer, Researcher, Speaker and Advocate for Play in Later Life
Everyone has ideas and the odds of being the first person with an incredible idea are miniscule. While you want to communicate that you are capable of coming up with new ideas, your priority should be showing your value through past projects. When you bring up a project, you can walk interviewers through your creative process (which includes ideation), discuss how you executed upon your ideas, and how you developed experience from them. Ideas are great, but they become much better with experience.
-
Miguel Vidaure
Senior Game Writer and Narrative Designer
An interviewer is more likely to ask about your past game design ideas (i.e., games you've made) than new ideas. Either way, shed light on the elements that would appeal to the company and match up with the games they specialize in. When applying to a live service game team, emphasize how your decisions helped retain players in the mobile puzzle decoration game you've worked on—and if they use story more than events or cash shops to keep players, focus on that. Take your time, but don't get carried away—the interviewer probably wants to see how well you can concisely yet effectively articulate game ideas more so than how great those ideas are. Showcasing your ability to share ideas with precision and enthusiasm can make all the difference!
Valorar este artículo
Lecturas más relevantes
-
Diseño¿Cómo puedes hablar eficazmente de tus puntos fuertes en una entrevista de diseño?
-
Resolución creativa de problemasEstás en una entrevista de trabajo y quieres destacar. ¿Cuál es la mejor manera de mostrar tu creatividad?
-
DiseñoPróximamente tienes una entrevista de diseño. ¿Cuáles son las mejores formas de prepararse?
-
Economía de los creadoresHow can you effectively answer interview questions about your Creator Economy experience?