[Android] Disable pull-to-refresh with overflow-y:hidden
Currently, the only way to disable the pull-to-refresh effect is to
explictly preventDefault the causal touches or suppress their default
actions with touch-action: none. However, the latter prevents
any kind of accelerated scrolling, and the former can be to get right
with composed or nested scrollable content.
Use the overflow-y:hidden property on the root element as a signal to
disable the effect. This dovetails with how this property both prevents
hiding of the top controls and suppresses the overscroll glow effect.
BUG=456515,456300
Review URL: https://codereview.chromium.org/910373002
Cr-Commit-Position: refs/heads/master@{#315938}
(cherry picked from commit 2afdbf72bcfa0a2e30d31a37ca6499dcb99a62aa)
Review URL: https://codereview.chromium.org/937613002
Cr-Commit-Position: refs/branch-heads/2272@{#320}
Cr-Branched-From: 827a380cfdb31aa54c8d56e63ce2c3fd8c3ba4d4-refs/heads/master@{#310958}
diff --git a/cc/output/compositor_frame_metadata.cc b/cc/output/compositor_frame_metadata.cc
index 039f69d3..dad78a0c 100644
--- a/cc/output/compositor_frame_metadata.cc
+++ b/cc/output/compositor_frame_metadata.cc
@@ -10,7 +10,9 @@
: device_scale_factor(0.f),
page_scale_factor(0.f),
min_page_scale_factor(0.f),
- max_page_scale_factor(0.f) {
+ max_page_scale_factor(0.f),
+ root_overflow_x_hidden(false),
+ root_overflow_y_hidden(false) {
}
CompositorFrameMetadata::~CompositorFrameMetadata() {
diff --git a/cc/output/compositor_frame_metadata.h b/cc/output/compositor_frame_metadata.h
index a6fe2d4..e92a84d 100644
--- a/cc/output/compositor_frame_metadata.h
+++ b/cc/output/compositor_frame_metadata.h
@@ -34,6 +34,8 @@
gfx::SizeF root_layer_size;
float min_page_scale_factor;
float max_page_scale_factor;
+ bool root_overflow_x_hidden;
+ bool root_overflow_y_hidden;
// Used to position the Android location top bar and page content, whose
// precise position is computed by the renderer compositor.
diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc
index 303cd0e..0e54c28 100644
--- a/cc/trees/layer_tree_host_impl.cc
+++ b/cc/trees/layer_tree_host_impl.cc
@@ -1456,6 +1456,16 @@
active_tree_->GetViewportSelection(&metadata.selection_start,
&metadata.selection_end);
+ LayerImpl* root_layer_for_overflow = OuterViewportScrollLayer()
+ ? OuterViewportScrollLayer()
+ : InnerViewportScrollLayer();
+ if (root_layer_for_overflow) {
+ metadata.root_overflow_x_hidden =
+ !root_layer_for_overflow->user_scrollable_horizontal();
+ metadata.root_overflow_y_hidden =
+ !root_layer_for_overflow->user_scrollable_vertical();
+ }
+
if (!InnerViewportScrollLayer())
return metadata;
diff --git a/cc/trees/layer_tree_host_impl_unittest.cc b/cc/trees/layer_tree_host_impl_unittest.cc
index fb2fdb6..36fb10c 100644
--- a/cc/trees/layer_tree_host_impl_unittest.cc
+++ b/cc/trees/layer_tree_host_impl_unittest.cc
@@ -1646,6 +1646,8 @@
EXPECT_EQ(gfx::SizeF(100.f, 100.f), metadata.root_layer_size);
EXPECT_EQ(0.5f, metadata.min_page_scale_factor);
EXPECT_EQ(4.f, metadata.max_page_scale_factor);
+ EXPECT_FALSE(metadata.root_overflow_x_hidden);
+ EXPECT_FALSE(metadata.root_overflow_y_hidden);
}
// Scrolling should update metadata immediately.
@@ -1664,6 +1666,24 @@
EXPECT_EQ(gfx::Vector2dF(0.f, 10.f), metadata.root_scroll_offset);
}
+ // Root "overflow: hidden" properties should be reflected.
+ {
+ host_impl_->active_tree()
+ ->InnerViewportScrollLayer()
+ ->set_user_scrollable_horizontal(false);
+ CompositorFrameMetadata metadata =
+ host_impl_->MakeCompositorFrameMetadata();
+ EXPECT_TRUE(metadata.root_overflow_x_hidden);
+ EXPECT_FALSE(metadata.root_overflow_y_hidden);
+
+ host_impl_->active_tree()
+ ->InnerViewportScrollLayer()
+ ->set_user_scrollable_vertical(false);
+ metadata = host_impl_->MakeCompositorFrameMetadata();
+ EXPECT_TRUE(metadata.root_overflow_x_hidden);
+ EXPECT_TRUE(metadata.root_overflow_y_hidden);
+ }
+
// Page scale should update metadata correctly (shrinking only the viewport).
host_impl_->ScrollBegin(gfx::Point(), InputHandler::Gesture);
host_impl_->PinchGestureBegin();
diff --git a/content/browser/android/overscroll_controller_android.cc b/content/browser/android/overscroll_controller_android.cc
index 68c2006..9091393 100644
--- a/content/browser/android/overscroll_controller_android.cc
+++ b/content/browser/android/overscroll_controller_android.cc
@@ -252,8 +252,10 @@
gfx::Vector2dF content_scroll_offset =
gfx::ScaleVector2d(frame_metadata.root_scroll_offset, scale_factor);
- if (refresh_effect_)
- refresh_effect_->UpdateDisplay(viewport_size, content_scroll_offset);
+ if (refresh_effect_) {
+ refresh_effect_->UpdateDisplay(viewport_size, content_scroll_offset,
+ frame_metadata.root_overflow_y_hidden);
+ }
if (glow_effect_) {
glow_effect_->UpdateDisplay(viewport_size, content_size,
diff --git a/content/browser/android/overscroll_refresh.cc b/content/browser/android/overscroll_refresh.cc
index 13b2329..58962f6 100644
--- a/content/browser/android/overscroll_refresh.cc
+++ b/content/browser/android/overscroll_refresh.cc
@@ -412,6 +412,7 @@
bool mirror)
: client_(client),
scrolled_to_top_(true),
+ overflow_y_hidden_(false),
scroll_consumption_state_(DISABLED),
effect_(new Effect(resource_manager, target_drag_offset_pixels, mirror)) {
DCHECK(client);
@@ -427,7 +428,7 @@
void OverscrollRefresh::OnScrollBegin() {
ReleaseWithoutActivation();
- if (scrolled_to_top_)
+ if (scrolled_to_top_ && !overflow_y_hidden_)
scroll_consumption_state_ = AWAITING_SCROLL_UPDATE_ACK;
}
@@ -495,9 +496,11 @@
void OverscrollRefresh::UpdateDisplay(
const gfx::SizeF& viewport_size,
- const gfx::Vector2dF& content_scroll_offset) {
+ const gfx::Vector2dF& content_scroll_offset,
+ bool root_overflow_y_hidden) {
viewport_size_ = viewport_size;
scrolled_to_top_ = content_scroll_offset.y() == 0;
+ overflow_y_hidden_ = root_overflow_y_hidden;
}
void OverscrollRefresh::Release(bool allow_activation) {
diff --git a/content/browser/android/overscroll_refresh.h b/content/browser/android/overscroll_refresh.h
index fb325f8..77549c9 100644
--- a/content/browser/android/overscroll_refresh.h
+++ b/content/browser/android/overscroll_refresh.h
@@ -37,7 +37,8 @@
// Simple pull-to-refresh styled effect. Listens to scroll events, conditionally
// activating when:
-// 1) The scroll begins when the page has no vertical scroll offset.
+// 1) The scroll begins when the page's root layer 1) has no vertical scroll
+// offset and 2) lacks the overflow-y:hidden property.
// 2) The page doesn't consume the initial scroll events.
// 3) The initial scroll direction is upward.
// The actual page reload action is triggered only when the effect is active
@@ -81,7 +82,8 @@
// Update the effect according to the most recent display parameters,
// Note: All dimensions are in device pixels.
void UpdateDisplay(const gfx::SizeF& viewport_size,
- const gfx::Vector2dF& content_scroll_offset);
+ const gfx::Vector2dF& content_scroll_offset,
+ bool root_overflow_y_hidden);
// Reset the effect to its inactive state, immediately detaching and
// disabling any active effects.
@@ -100,6 +102,7 @@
gfx::SizeF viewport_size_;
bool scrolled_to_top_;
+ bool overflow_y_hidden_;
enum ScrollConsumptionState {
DISABLED,
diff --git a/content/browser/android/overscroll_refresh_unittest.cc b/content/browser/android/overscroll_refresh_unittest.cc
index 449c2ad8..45b1dea 100644
--- a/content/browser/android/overscroll_refresh_unittest.cc
+++ b/content/browser/android/overscroll_refresh_unittest.cc
@@ -9,13 +9,6 @@
namespace content {
-const float kDragTargetPixels = 100;
-const bool kMirror = false;
-
-gfx::SizeF DefaultViewportSize() {
- return gfx::SizeF(512, 512);
-}
-
class OverscrollRefreshTest : public OverscrollRefreshClient,
public ui::ResourceManager,
public testing::Test {
@@ -54,6 +47,21 @@
}
protected:
+
+ scoped_ptr<OverscrollRefresh> CreateEffect() {
+ const float kDragTargetPixels = 100;
+ const bool kMirror = false;
+ scoped_ptr<OverscrollRefresh> effect(
+ new OverscrollRefresh(this, this, kDragTargetPixels, kMirror));
+
+ const gfx::SizeF kViewportSize(512, 512);
+ const gfx::Vector2dF kScrollOffset;
+ const bool kOverflowYHidden = false;
+ effect->UpdateDisplay(kViewportSize, kScrollOffset, kOverflowYHidden);
+
+ return effect.Pass();
+ }
+
void SignalRefreshCompleted() { still_refreshing_ = false; }
private:
@@ -62,46 +70,44 @@
};
TEST_F(OverscrollRefreshTest, Basic) {
- OverscrollRefresh effect(this, this, kDragTargetPixels, kMirror);
+ scoped_ptr<OverscrollRefresh> effect = CreateEffect();
- gfx::Vector2dF origin_scroll_offset;
- effect.UpdateDisplay(DefaultViewportSize(), origin_scroll_offset);
- EXPECT_FALSE(effect.IsActive());
- EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
+ EXPECT_FALSE(effect->IsActive());
+ EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
- effect.OnScrollBegin();
- EXPECT_FALSE(effect.IsActive());
- EXPECT_TRUE(effect.IsAwaitingScrollUpdateAck());
+ effect->OnScrollBegin();
+ EXPECT_FALSE(effect->IsActive());
+ EXPECT_TRUE(effect->IsAwaitingScrollUpdateAck());
// The initial scroll should not be consumed, as it should first be offered
// to content.
gfx::Vector2dF scroll_up(0, 10);
- EXPECT_FALSE(effect.WillHandleScrollUpdate(scroll_up));
- EXPECT_FALSE(effect.IsActive());
- EXPECT_TRUE(effect.IsAwaitingScrollUpdateAck());
+ EXPECT_FALSE(effect->WillHandleScrollUpdate(scroll_up));
+ EXPECT_FALSE(effect->IsActive());
+ EXPECT_TRUE(effect->IsAwaitingScrollUpdateAck());
- // The unconsumed, overscrolling scroll will trigger the effect.
- effect.OnScrollUpdateAck(false);
- EXPECT_TRUE(effect.IsActive());
- EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
+ // The unconsumed, overscrolling scroll will trigger the effect->
+ effect->OnScrollUpdateAck(false);
+ EXPECT_TRUE(effect->IsActive());
+ EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
// Further scrolls will be consumed.
- EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50)));
- EXPECT_TRUE(effect.IsActive());
+ EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50)));
+ EXPECT_TRUE(effect->IsActive());
// Even scrolls in the down direction should be consumed.
- EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, -50)));
- EXPECT_TRUE(effect.IsActive());
+ EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, -50)));
+ EXPECT_TRUE(effect->IsActive());
// Feed enough scrolls to the effect to exceeds the threshold.
- PullBeyondActivationThreshold(&effect);
- EXPECT_TRUE(effect.IsActive());
+ PullBeyondActivationThreshold(effect.get());
+ EXPECT_TRUE(effect->IsActive());
// Ending the scroll while beyond the threshold should trigger a refresh.
gfx::Vector2dF zero_velocity;
EXPECT_FALSE(GetAndResetRefreshTriggered());
- effect.OnScrollEnd(zero_velocity);
- EXPECT_TRUE(effect.IsActive());
+ effect->OnScrollEnd(zero_velocity);
+ EXPECT_TRUE(effect->IsActive());
EXPECT_TRUE(GetAndResetRefreshTriggered());
SignalRefreshCompleted();
@@ -109,7 +115,7 @@
base::TimeTicks initial_time = base::TimeTicks::Now();
base::TimeTicks current_time = initial_time;
scoped_refptr<cc::Layer> layer = cc::Layer::Create();
- while (effect.Animate(current_time, layer.get()))
+ while (effect->Animate(current_time, layer.get()))
current_time += base::TimeDelta::FromMilliseconds(16);
// The effect should terminate in a timely fashion.
@@ -117,20 +123,19 @@
EXPECT_LE(
current_time.ToInternalValue(),
(initial_time + base::TimeDelta::FromSeconds(10)).ToInternalValue());
- EXPECT_FALSE(effect.IsActive());
+ EXPECT_FALSE(effect->IsActive());
}
TEST_F(OverscrollRefreshTest, AnimationTerminatesEvenIfRefreshNeverTerminates) {
- OverscrollRefresh effect(this, this, kDragTargetPixels, kMirror);
- effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF());
- effect.OnScrollBegin();
- ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
- ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck());
- effect.OnScrollUpdateAck(false);
- ASSERT_TRUE(effect.IsActive());
- PullBeyondActivationThreshold(&effect);
- ASSERT_TRUE(effect.IsActive());
- effect.OnScrollEnd(gfx::Vector2dF(0, 0));
+ scoped_ptr<OverscrollRefresh> effect = CreateEffect();
+ effect->OnScrollBegin();
+ ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
+ ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck());
+ effect->OnScrollUpdateAck(false);
+ ASSERT_TRUE(effect->IsActive());
+ PullBeyondActivationThreshold(effect.get());
+ ASSERT_TRUE(effect->IsActive());
+ effect->OnScrollEnd(gfx::Vector2dF(0, 0));
ASSERT_TRUE(GetAndResetRefreshTriggered());
// Verify that the animation terminates even if the triggered refresh
@@ -138,155 +143,171 @@
base::TimeTicks initial_time = base::TimeTicks::Now();
base::TimeTicks current_time = initial_time;
scoped_refptr<cc::Layer> layer = cc::Layer::Create();
- while (effect.Animate(current_time, layer.get()))
+ while (effect->Animate(current_time, layer.get()))
current_time += base::TimeDelta::FromMilliseconds(16);
EXPECT_GT(current_time.ToInternalValue(), initial_time.ToInternalValue());
EXPECT_LE(
current_time.ToInternalValue(),
(initial_time + base::TimeDelta::FromSeconds(10)).ToInternalValue());
- EXPECT_FALSE(effect.IsActive());
+ EXPECT_FALSE(effect->IsActive());
}
TEST_F(OverscrollRefreshTest, NotTriggeredIfBelowThreshold) {
- OverscrollRefresh effect(this, this, kDragTargetPixels, kMirror);
- effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF());
- effect.OnScrollBegin();
- ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
- ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck());
- effect.OnScrollUpdateAck(false);
- ASSERT_TRUE(effect.IsActive());
+ scoped_ptr<OverscrollRefresh> effect = CreateEffect();
+ effect->OnScrollBegin();
+ ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
+ ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck());
+ effect->OnScrollUpdateAck(false);
+ ASSERT_TRUE(effect->IsActive());
// Terminating the pull before it exceeds the threshold will prevent refresh.
- EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
- effect.OnScrollEnd(gfx::Vector2dF());
+ EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
+ effect->OnScrollEnd(gfx::Vector2dF());
EXPECT_FALSE(GetAndResetRefreshTriggered());
}
TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialYOffsetIsNotZero) {
- OverscrollRefresh effect(this, this, kDragTargetPixels, kMirror);
+ scoped_ptr<OverscrollRefresh> effect = CreateEffect();
// A positive y scroll offset at the start of scroll will prevent activation,
// even if the subsequent scroll overscrolls upward.
+ gfx::SizeF viewport_size(512, 512);
gfx::Vector2dF nonzero_offset(0, 10);
- effect.UpdateDisplay(DefaultViewportSize(), nonzero_offset);
- effect.OnScrollBegin();
+ bool overflow_y_hidden = false;
+ effect->UpdateDisplay(viewport_size, nonzero_offset, overflow_y_hidden);
+ effect->OnScrollBegin();
- effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF());
- ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
- EXPECT_FALSE(effect.IsActive());
- EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
- effect.OnScrollUpdateAck(false);
- EXPECT_FALSE(effect.IsActive());
- EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
- EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
- effect.OnScrollEnd(gfx::Vector2dF());
+ ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
+ EXPECT_FALSE(effect->IsActive());
+ EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
+ effect->OnScrollUpdateAck(false);
+ EXPECT_FALSE(effect->IsActive());
+ EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
+ EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
+ effect->OnScrollEnd(gfx::Vector2dF());
+ EXPECT_FALSE(GetAndResetRefreshTriggered());
+}
+
+TEST_F(OverscrollRefreshTest, NotTriggeredIfOverflowYHidden) {
+ scoped_ptr<OverscrollRefresh> effect = CreateEffect();
+
+ // "overflow-y: hidden" on the root layer will prevent activation,
+ // even if the subsequent scroll overscrolls upward.
+ gfx::SizeF viewport_size(512, 512);
+ gfx::Vector2dF zero_offset;
+ bool overflow_y_hidden = true;
+ effect->UpdateDisplay(viewport_size, zero_offset, overflow_y_hidden);
+ effect->OnScrollBegin();
+ ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
+ EXPECT_FALSE(effect->IsActive());
+ EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
+ effect->OnScrollUpdateAck(false);
+ EXPECT_FALSE(effect->IsActive());
+ EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
+ EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
+ effect->OnScrollEnd(gfx::Vector2dF());
EXPECT_FALSE(GetAndResetRefreshTriggered());
}
TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollDownward) {
- OverscrollRefresh effect(this, this, kDragTargetPixels, kMirror);
- effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF());
- effect.OnScrollBegin();
+ scoped_ptr<OverscrollRefresh> effect = CreateEffect();
+ effect->OnScrollBegin();
// A downward initial scroll will prevent activation, even if the subsequent
// scroll overscrolls upward.
- ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, -10)));
- EXPECT_FALSE(effect.IsActive());
- EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
+ ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, -10)));
+ EXPECT_FALSE(effect->IsActive());
+ EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
- effect.OnScrollUpdateAck(false);
- EXPECT_FALSE(effect.IsActive());
- EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
- EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
- effect.OnScrollEnd(gfx::Vector2dF());
+ effect->OnScrollUpdateAck(false);
+ EXPECT_FALSE(effect->IsActive());
+ EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
+ EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
+ effect->OnScrollEnd(gfx::Vector2dF());
EXPECT_FALSE(GetAndResetRefreshTriggered());
}
TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollOrTouchConsumed) {
- OverscrollRefresh effect(this, this, kDragTargetPixels, kMirror);
- effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF());
- effect.OnScrollBegin();
- ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
- ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck());
+ scoped_ptr<OverscrollRefresh> effect = CreateEffect();
+ effect->OnScrollBegin();
+ ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
+ ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck());
// Consumption of the initial touchmove or scroll should prevent future
// activation.
- effect.OnScrollUpdateAck(true);
- EXPECT_FALSE(effect.IsActive());
- EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
- EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
- effect.OnScrollUpdateAck(false);
- EXPECT_FALSE(effect.IsActive());
- EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
- EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
- effect.OnScrollEnd(gfx::Vector2dF());
+ effect->OnScrollUpdateAck(true);
+ EXPECT_FALSE(effect->IsActive());
+ EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
+ EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
+ effect->OnScrollUpdateAck(false);
+ EXPECT_FALSE(effect->IsActive());
+ EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
+ EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
+ effect->OnScrollEnd(gfx::Vector2dF());
EXPECT_FALSE(GetAndResetRefreshTriggered());
}
TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollsJanked) {
- OverscrollRefresh effect(this, this, kDragTargetPixels, kMirror);
- effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF());
- effect.OnScrollBegin();
- ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
- ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck());
- effect.OnScrollUpdateAck(false);
- ASSERT_TRUE(effect.IsActive());
+ scoped_ptr<OverscrollRefresh> effect = CreateEffect();
+ effect->OnScrollBegin();
+ ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
+ ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck());
+ effect->OnScrollUpdateAck(false);
+ ASSERT_TRUE(effect->IsActive());
// It should take more than just one or two large scrolls to trigger,
- // mitigating likelihood of jank triggering the effect.
- EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
- EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
- effect.OnScrollEnd(gfx::Vector2dF());
+ // mitigating likelihood of jank triggering the effect->
+ EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
+ EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
+ effect->OnScrollEnd(gfx::Vector2dF());
EXPECT_FALSE(GetAndResetRefreshTriggered());
}
TEST_F(OverscrollRefreshTest, NotTriggeredIfFlungDownward) {
- OverscrollRefresh effect(this, this, kDragTargetPixels, kMirror);
- effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF());
- effect.OnScrollBegin();
- ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
- ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck());
- effect.OnScrollUpdateAck(false);
- ASSERT_TRUE(effect.IsActive());
+ scoped_ptr<OverscrollRefresh> effect = CreateEffect();
+ effect->OnScrollBegin();
+ ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
+ ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck());
+ effect->OnScrollUpdateAck(false);
+ ASSERT_TRUE(effect->IsActive());
// Ensure the pull exceeds the necessary threshold.
- PullBeyondActivationThreshold(&effect);
- ASSERT_TRUE(effect.IsActive());
+ PullBeyondActivationThreshold(effect.get());
+ ASSERT_TRUE(effect->IsActive());
// Terminating the pull with a down-directed fling should prevent triggering.
- effect.OnScrollEnd(gfx::Vector2dF(0, -1000));
+ effect->OnScrollEnd(gfx::Vector2dF(0, -1000));
EXPECT_FALSE(GetAndResetRefreshTriggered());
}
TEST_F(OverscrollRefreshTest, NotTriggeredIfReleasedWithoutActivation) {
- OverscrollRefresh effect(this, this, kDragTargetPixels, kMirror);
- effect.UpdateDisplay(DefaultViewportSize(), gfx::Vector2dF());
- effect.OnScrollBegin();
- ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
- ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck());
- effect.OnScrollUpdateAck(false);
- ASSERT_TRUE(effect.IsActive());
+ scoped_ptr<OverscrollRefresh> effect = CreateEffect();
+ effect->OnScrollBegin();
+ ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
+ ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck());
+ effect->OnScrollUpdateAck(false);
+ ASSERT_TRUE(effect->IsActive());
// Ensure the pull exceeds the necessary threshold.
- PullBeyondActivationThreshold(&effect);
- ASSERT_TRUE(effect.IsActive());
+ PullBeyondActivationThreshold(effect.get());
+ ASSERT_TRUE(effect->IsActive());
// An early release should prevent the refresh action from firing.
- effect.ReleaseWithoutActivation();
- effect.OnScrollEnd(gfx::Vector2dF());
+ effect->ReleaseWithoutActivation();
+ effect->OnScrollEnd(gfx::Vector2dF());
EXPECT_FALSE(GetAndResetRefreshTriggered());
// The early release should trigger a dismissal animation.
- EXPECT_TRUE(effect.IsActive());
+ EXPECT_TRUE(effect->IsActive());
base::TimeTicks initial_time = base::TimeTicks::Now();
base::TimeTicks current_time = initial_time;
scoped_refptr<cc::Layer> layer = cc::Layer::Create();
- while (effect.Animate(current_time, layer.get()))
+ while (effect->Animate(current_time, layer.get()))
current_time += base::TimeDelta::FromMilliseconds(16);
EXPECT_GT(current_time.ToInternalValue(), initial_time.ToInternalValue());
- EXPECT_FALSE(effect.IsActive());
+ EXPECT_FALSE(effect->IsActive());
EXPECT_FALSE(GetAndResetRefreshTriggered());
}
diff --git a/content/common/cc_messages.h b/content/common/cc_messages.h
index 5a76af22..4b8be1b 100644
--- a/content/common/cc_messages.h
+++ b/content/common/cc_messages.h
@@ -290,6 +290,8 @@
IPC_STRUCT_TRAITS_MEMBER(root_layer_size)
IPC_STRUCT_TRAITS_MEMBER(min_page_scale_factor)
IPC_STRUCT_TRAITS_MEMBER(max_page_scale_factor)
+ IPC_STRUCT_TRAITS_MEMBER(root_overflow_x_hidden)
+ IPC_STRUCT_TRAITS_MEMBER(root_overflow_y_hidden)
IPC_STRUCT_TRAITS_MEMBER(location_bar_offset)
IPC_STRUCT_TRAITS_MEMBER(location_bar_content_translation)
IPC_STRUCT_TRAITS_MEMBER(selection_start)