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Post a Comment On: Animondays

"Gains and Losses"

10 Comments -

1 – 10 of 10
Blogger roconnor said...

Working on cels was a nightmare.

The technique was great at giving artists obstacles -which sometimes resulted in great innovations to make it a less burdensome process. John Hubley's film are a crowning example of this.

But most of us aren't in the same stadium as Hubley, so the Oxberry process was little more than hard times.

October 13, 2008 at 9:42 AM

Blogger Tim Rauch said...

I was visiting Greg Ford Studios last week and they showed me the old Oxberry they still shoot with... it was a childhood fantasy fulfilled!

When I got back into animation a few years ago, I knew that Oxberry's were how animation was shot so I figured I had to buy one and worked on that until my brother managed to convince me it was the wrong idea and to just buy a few computer programs. Greg said a lot of Oxberry's can be bought very cheaply but will cost the purchaser upwards of $5,000 just to move.

I agree that having the freedom computers give you is fantastic but sometimes I wish I was forced to plan my shots better. Instead, I often find myself animating a thing, realizing I could have planned the layout better, and having to use AfterEffects to "make it work". Kinda wish I had the old school discipline AND today's freedom...

October 13, 2008 at 10:01 AM

Blogger Elliot Cowan said...

I cut my student film on a Steenbeck and enjoyed it a great deal....

October 13, 2008 at 12:11 PM

Blogger Emmett said...

Animation that's done on film has a totally different quality than what's done on computers. I agree that computers have helped out a great deal in getting animation done faster.
But the idea that there aren't as many challenges or obstacles is something that has swirled in the back of my head. I wonder if quality is now sacrificed for time and money (although I'm sure that's been the case with many projects). I always liked the idea of computers offering assistance in gaining the results we artistically desire.

October 13, 2008 at 1:48 PM

Blogger David said...

It's a shame to see these fine pieces of film making craft go away.

There are some sorts of animation that are better done directly under the camera instead of "simulated" by digital means (clay on glass , oil paint on glass , sand , beads, found objects) and I hope that those types of alternative animation will not disappear now that students and animation departments don't have cameras and camera stands to "play" with .

Don't mistake what I'm saying: I love my digital programs and my Cintiq and I'll be happy if I never have to paint another cel , but I'd hate to see those spontaneous , playful direct-under-the-camera types of animation disappear.

October 13, 2008 at 7:05 PM

Blogger David B. Levy said...

Howdy all,

ROC,
I'm with you when it comes to cels. They were the production solution of the time, but a huge hassle in just about every way.

Tim,
You are right about the "make it work" in AfterEffects problem. That's an easy pattern to fall into. But, sometimes it leads to discoveries too. Its not all bad.

Elliot,
I'm glad I got to use steenbeck's and moviolas in school too... but, I'm also glad I never have to touch them again. : D

Emmett,
I think that quality has fallen in animation because of the relative ease of production these days. The old ways acted as a filter keeping out would-be animators who didn't have the passion or money to follow thru on a project. But, for those with the passion today are enjoying all that the computer has to offer.

David,
With frame capturing devices such as lunch box or frame thief people can still do "under the camera" type work today.

October 14, 2008 at 7:45 AM

Blogger MR. WARBURTON said...

Cels WERE a nightmare... but there was a zen to the process that I kinda miss.

Not enough to go back to it, mind you.

Still... I remember having contests with Candy Kugel at Buzzco where we tried to guess the exact number of dried cell paint. She was always DEAD on and able to tell the difference between Cartoon Color rose red 3 and 4. Me? i was always 3 numbers off.

Actually, now that I think about it- I don't miss it at ALL...

October 14, 2008 at 2:09 PM

Blogger Elliot Cowan said...

David - your email inbox appears to be full (so I guess this won't arrive either...).
It's rejecting my emails (although that could just be a personal thing).

October 16, 2008 at 10:49 AM

Blogger David B. Levy said...

Hey Elliot,

I cleared out my inbox.. try again.

cheers,

Dave

October 16, 2008 at 1:32 PM

Blogger Unknown said...

While I will never desire working on traditional cel in all its laborious glory, I'll second your thought on the loss of dicipline. An easier process can make for fast, sloppy work, and many younger artists don't hone their draftsmanship. But I do enjoy the gain that lonely me at home can make higher quality work in this fast-paced industry!

October 19, 2008 at 5:53 PM

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